So, Blizzard’s great new security dongle is a fantastic idea.
Except it only ships to the USA. Not impressed, Blizzard. :/
Also, in honour of my favourite tank:
He knows who he is. :)
So, Blizzard’s great new security dongle is a fantastic idea.
Except it only ships to the USA. Not impressed, Blizzard. :/
Also, in honour of my favourite tank:
He knows who he is. :)
I just read a very interesting post on WoWInsider talking about what roleplayers want that Blizzard’s not giving them.
In summary, the article said that what RPers want
…is customization. They want to create items and spaces which are all their own, not just appreciate the events and stories that Blizzard comes up with. They want things like houses to live in, family surnames, notebooks they can write in, clothes and disguises they can wear at any time or any place, ways to show their personal descriptions and other information without needing a special addon to make it work. For them, the game is not just consumption of whatever Blizzard creates, it is a sandbox playground, in which they can use the tools to make up stories of their own within Blizzard’s world.
This sums up really well why I feel that trying to RP in WoW would be swimming against the tide. Blizzard offers the RPers vanity frills like the Fire Festival dancing girl, but there are no ways to make your mark on the world.
I can’t help but compare this with a few other games of my experience:
Put simply: although I’m a roleplayer as a hobby (why yes, I do play Dungeons & Dragons) I find the idea of roleplaying in WoW actively offputting. I really enjoy some of the RP exploits in WoW I’ve read about – Anna of Too Many Annas writes great character vignettes, and no-one can forget the vastly entertaining adventures of Team Ratshag (especially Galertruby ♥). But personally, I just can’t get past the absolute inability to customise your character and the way they’re presented to the world, nor the dearth of opportunities to make your mark in the world (beyond a quest NPC yelling out zonewide thanks to $your_name_here).
Give me player housing, character customisation, visible marks of achievement (and I don’t mean Phat Epicz), and I’m there. Without them? I find it impossible to forget that WoW is a computer game, with very visible and intrusive game mechanics, and I’ll stick with Dungeons & Dragons (yes, and Shadowrun, and Exalted, and so on) for my roleplaying fix.
So, it’s official: Diablo 3 is the next Blizzard game. I’m having a heart attack and dying of not surprise, as Zazu would say; the rumours pointing to this announcement had become almost overwhelming over the last couple of weeks.
The haters and the forum trolls are alive and well, of course, but personally I’m excited. Diablo 2 apparently still holds the record for the fastest-selling computer game of all time; despite the claims of the haters, it’s a much-loved computer series, and almost everyone I know is hyped to see it.
I HAZ A THEORY
I believe there are crossovers – connections, of some type – between Azeroth and the world of Diablo.
Consider, for instance, the similar abilities of some characters in the World of Diablo and in Azeroth. Paladins, as a stand-out example, have a lot of points of commonality between the two settings. (For instance, the core unique mechanic of Paladins in Diablo 2? Auras.)
And here are two pictorial pieces of evidence. First, someone on the MMO-Champion forums pointed out that there’s a certain amount of similarity between the Lich King and Diablo.
And secondly, does this landscape look a bit familiar?
The image on the left is from the Diablo 3 cinematic trailer; the image on the right is a Wrath of the Lich King screenshot.
Perhaps Diablo and the other Prime Evils lie far in Azeroth’s past… or future.
(aka the WoW Trading Card Game Loot Guide)
There are a number of fun vanity items in the game that you can’t actually get in the game, and I often see questions about how you get them.
The World of Warcraft Trading Card Game is published by Upper Deck Entertainment, in collaboration with Blizzard. It’s a fairly typical collectible/trading card game, with cards of varying rarity purchased in small assorted randomised packs. The game itself isn’t bad, although I haven’t had as much chance to play it as I’d like.
What sets the WoW TCG apart from other trading card games such as Magic: the Gathering is that it has lots of concrete tie-ins with WoW itself, allowing you to get in-game WoW items by acquiring cards in the card game.
There are two main ways to do this:
1a. Redeeming Points
UDE Point Card codes are entered at UDE’s site, which functions like an online store. Once you have enough points for the item you want, you place an order, and the store software gives you a code. See step 2.
1b. Getting Loot Cards
Unless you are interested in the trading card game anyway, or have a lot of money to spend on a card game you’re not going to actually play, the best place to get the loot cards is from eBay. This site tracks eBay.com auctions for WoW TCG loot cards, showing you historical price trends and items currently available on eBay. I haven’t used it myself, but it looks like a good service. Once you have the loot card, scratch off the panel to reveal the hidden code. See step 2.
2. Getting the Item
You take your code you received either from UDE’s Points Store, or from scratching the panel on the loot card. Enter that code at Blizzard’s Promotion Code Retrieval page, which will then give you a second code, the “in-game code”. Take this in-game code, make sure you print it out or write it down, and head to Landro Longshot in Booty Bay. He has a redemption dialogue box where you select the category of item you’re seeking, enter your redemption code, and you receive the in-game item. (If your bags are full, you’re supposed to receive the item in the mail instead, but I wouldn’t want to gamble.)
So, what can one get, in-game? Let’s take a look!
Summary as of June 08, patch 2.4.3
Items from UDE Points
Items from Loot Cards
The card game was released with an original set, the Heroes of Azeroth, and a number of expansion packs. Each set has three loot cards in it:
Original Set: Heroes of Azeroth
Expansion 1: Through the Dark Portal
Expansion 2: Fires of Outland
Expansion 3: March of the Legion
Expansion 4: Servants of the Betrayer
Expansion 5: The Hunt for Illidan
Bellwether of 4 Haelz recently posted about her woes with Ahune, the summonable boss who’s around during the Fire Festival. I commented there, agreeing and saying that I think Ahune is tuned too hard, and I want to elaborate on that here.
I’m sure plenty of people can comment and say they PUGged Ahune with no problems, and that clearly I’m “lol doin it rong”. So, let me explain my problem with the issue:
We went in there with a group of T5/6 geared people who’ve been grouping for two years or more; as a group, we can do heroic Magisters wipe-free; we’re not random Donalds. We had a bear tank, a BM hunter, two frost mages and me healing.
First up, of course, everything in the encounter is immune to frost, which limits the mages to arcane damage (or below-par offspec fire spells), which means they OOM in no time flat. So there are swarms of adds around, which the bear finds very hard to control, so there’s lots of stray agro, everyone gets smeared, I can’t heal through splash damage very well as a paladin, I get smeared from heal agro, we wipe. And because the daily quest is to summon Ahune, not to beat him, you only get five tries a day at him.
You should not have to ask people to respec for a holiday event. Holidays are supposed to be fun and relaxing, with some free gifts for everybody. Look at the Headless Horseman – he was, in my opinion, a well-tuned holiday event. Easy enough that you didn’t have to be well-geared to take him on and people could bring alts for a bit of fun; rewarding (gear-wise) for people at the right level to take him on. Compare that with Ahune, who is far more challenging, with a loot table that’s fairly unrewarding for people who can actually beat him.
I understand why Ahune and his adds are immune to frost damage, but I think it makes for a bad seasonal event. The one-two punch of the frost immunity plus there being a score of adds that have to be AoE-killed or AoE-tanked is just too picky for a holiday event.
In other words: Blizzard, if you’re going to put in a holiday event that’s unplayable for a (fairly popular) spec, you need to make it easy enough that the rest of their party can successfully ‘carry’ them through it rather than having to replace them. Who wants to PuG a holiday? That’s like going on a roadtrip with a stranger because he’s got a better car than your friend.
So, I will still be heading for Ahune to smash his face in – I’m not letting that tabard pass me by. But I’m not happy about the design of the encounter, and I think it’s disappointing that Blizzard dropped the ball on this, when the rest of the Fire Festival has been done so well.
In the spirit of my motivational post about the Lunar Festival back in February: here’s why you should do the Fire Festival content:
Experience.
The XP rewards are astounding! As part of the content, you can run around Honoring the fires of your faction, and Desecrating the fires of the enemy faction, and there are 30+ fires for each side.
The XP scales based on level; for instance, Desecrating a fire at level 55 will net you 8150 xp; at level 58, it’s over 9k xp. I can’t speak for all leves, but for my level 55 alt, doing all the fires is going to be worth over 380,000 xp. Given that an entire level only takes about 150k xp for me right now, I’m hoping to be able to ride this event nearly all the way to Outlands!
And that’s not including the XP rewards for the other, associated content like the fire-tossing and fire-catching dailies, or Stealing the Flame from all the enemy faction capital cities.
So – get out there and burn things!
So, the Midsummer Fire Festival has just started, and it’s been newly revamped with the kind of content familiar to those who played around with last year’s Hallow’s End and Brewfest holiday festivals. There’s lots of flavourful fluff and some nifty non-combat rewards.
Rather than write up a guide myself, I’m just going to provide a few good links:
Enjoy! I’m off to bed, and when I get up I’ll be going to set myself on fire!
So. If you had access to Blizzard’s devs for a day, and you could make any one change in WoW – trivial or significant, but not game-transforming – what would you pick?
I have a few favourite answers to this question, but I’m interested to hear what everyone else would pick, too. I’ll post my answers in a few days.
So, I got this in my mail today, from “WOWgmEU@blizzard.com”:
Subject:WoW Blizzard Europe – Personal Info verify
Greetings,
We are writing to inform you that we have bad Personal info. To refresh you Personal info fallow this link: [redacted, but it certainly weren’t blizzard.com or worldofwarcraft.com]
Please do not reply to this email as you will receive an automated response.
Seriously, they’re not even trying any more, are they?
Some useful links for your day, in bite-sized chunks:
Bre of Gun Lovin’ Dwarf Chick has a very useful list of pre-raid gear guides, by class and spec. She’s kieeping it updated, too.
Seri of World of Snarkcraft has a great guide to reputations. It’s aimed at priests, but there’s a very useful roundup of all the major Northrend factions in there as well. Wynthea over at World of Matticus just made a similar post, too, so between those two your rep-guide needs should be covered.
Last week, Anna of Too Many Annas posted a great rant about why dual specs aren’t the answer to healer DPS woes. I echo that — when I gripe about holy paladin DPS, people feel compelled to point out that healers shouldn’t be able to do great DPS. All I want, though, is parity with the other freshly-DPS-buffed healing specs.
There’s a meme circulating the WoW-blogosphere at the moment: the noble and virile Ratshag, of Need More Rage tagged me to answer: who was the first commenter on your first post? Well, my first commenter was my old friend Leafshine, welcoming me to the ranks of WoW bloggers. It’s his fault that I’m WoW-blogging at all, in fact.
Although I love healing, it’s not without its problems and frustrations. This thread on the official forums (relinked from a recent post by Anna) does an excellent job of summarizing the main frustrations of the role.
New Blog Recommendation: I’m really enjoying Binary Colors, from a RPing paladin on Feathermoon-US. I don’t RP in-game, although I do think about how in-game events would affect my characters, and I’m a veteran player of pen-and-paper RPGs. Binary Colors is, I’m finding, insightful and interesting and funny.