If WoW were real…

Typhoon Andrew asked, in a recent post, “what 5 abilities, spells, effects, or powers would you like in real life“?

Coming up with an answer is harder than it sounds! After much contemplation…

  1. Cure Disease. The Paladin version, Cleanse, would be alright as well. Let’s face it; disease is a global problem, and the ability to cure it – including non-infectious diseases – is something I couldn’t go past.
  2. Heal, or some variant thereof. As someone who’s been plagued with health problems ever since an accident a decade ago, I’m keenly aware of how fragile our bodies are. The ability to heal the wounded would make such a huge difference, both to my own quality of life and to the world in general.
  3. Swift Flight Form. Because really, who doesn’t want to fly?
  4. Teleport. I love visiting new places, but the getting-there part of the Lose Weight Exercise gets pretty tedious after a while, especially when you live half a day by air from almost anywhere else that speaks your language.
  5. Mind Soothe. When my friends and I throw around the old “if you could be any superhero…” conversation, I’m usually keen on the Invisibility-type powers, so Stealth was a strong contender here. I think Mind Soothe – which, in the real world, would really be like a more subtle version of Mind Control – could be plenty of fun, too. “These aren’t the droids you’re looking for…”

What would you pick? Awesome combat powers so you can be a ninja? The stealth of a rogue, so cat-burglary can fund your early retirement? Or perhaps Tailoring or Leatherworking, if you aspire to a career in fashion? ;-)

Inscription Guide Revised – Introduction

Note: this post contains spoilers for Patch 3.0.

This post is a revision of my previous Inscription Guide.

This is the first of a two-part guide to Inscription, the new tradeskill being introduced in Wrath of the Lich King. The second part will cover specific recipes, required mats, and a recommended path for levelling the skill as efficiently and quickly as possible.

Last Update: 10 October; WotLK beta build 9056.
If you have questions, feel free to contact me.

For the full list of Inscription recipes and the complete Inscription Guide, download the guide as a PDF file here: inscription12.pdf. (The full guide is in PDF form because frankly, it’s almost impossible to format all those tables as a blog post.)

Inscription is a profession practised by Scribes. At its core, Inscription involves using herbs to create glyphs of magical power, which enhance spells and items. The profession was originally advertised as new content for the Wrath of the Lich King expansion, but Blizzard have since advised that it will be available as of Patch 3.0 before WotLK is released.

What Scribes Do

Scribes create a number of scrolls, glyphs and other consumables that anyone can use. They make:

In addition, Scribes have several abilities only they can take advantage of:

  • Master’s Inscriptions; self-only shoulder enchants (similar to enchanter-only ring enchants or the new tailor-only spellthreads). These come in four varieties: Axe, Crag, Pinnacle and Storm.
  • Off-hand items; bind-on-pickup offhands, from low-level blues to level 77 epics.

How Glyphs Work

Every character has a ‘glyphs’ tab in their spellbook, which has slots for 6 glyphs – 3 minor and 3 greater. Glyphs created by Scribes are put in these slots, and will modify the character’s spells. Some glyphs currently require a Lexicon of Power to apply; it’s an in-game item like an alchemy lab or mana loom and there’s one in Dalaran in the Inscription trainer shop.

Minor glyphs give a minor or cosmetic effect, eg:

  • changes the visual effect of a spell
  • gives a small reduction in a spell’s mana cost
  • gives a buff spell increased duration

Major glyphs give a significant upgrade, eg:

  • increases chance to avoid interruption while casting
  • increases damage done by a spell

Learning Inscription

There are Inscription trainers in various cities of Azeroth, Outland and Northrend:
Neutral

  • Professor Palin, Magus Commerce Exchange, Dalaran

Alliance

  • Catarina Stanford, near The Stockade, Stormwind
  • Elise Brightletter, Great Forge, Ironforge
  • Feyden Darkin, Craftsmen’s Terrace, Darnassus
  • Thoth, Crystal Halls, The Exodar
  • Michael Schwan, Honor Hold, Hellfire Peninsula
  • Mindri Dinkles, Valgarde, Howling Fjord
  • Tink Brightbolt, Valiance Keep, Borean Tundra

Horde

  • Jo’mah, The Drag, Orgrimmar
  • Margaux Parchley, The Apothecarium, Undercity
  • Poshken Hardbinder, Pools of Vision, Thunder Bluff
  • Zantasia, Court of the Sun, Silvermoon City
  • Neferatti, Thrallmar, Hellfire Peninsula
  • Booker Kells, Vengeance Landing, Howling Fjord
  • Adelene Sunlance, Warsong Hold, Borean Tundra

Inscribers will also need an Inking Set and various kinds of blank parchment; these are sold by Inscription Supplies vendors. There’s one in Dalaran, Larana Drome, and other trainers should also be accompanied by them.

Milling

Milling is a subskill of Inscription, and a direct parallel of Jewelcrafting’s Prospecting. Inscribers learn Milling when they first train Inscription skill; it allows an inscriber to turn 5 herbs into raw materials for inks.

These raw materials are called “pigments”; different types of pigments are derived from milling different herbs. The first tier of herbs – Peacebloom, Silverleaf, and Earthroot – produce Alabaster Pigment. Other types of pigment (such as Dusky, Golden, and Emerald Pigment) are milled from higher tiers of herbs.

Milling each batch of herbs also has a chance to produce a rare pigment as well as the common one. For instance, milling 5 Briarthorn will produce 2 or 3 Dusky Pigment, and may also give one or more Verdant Pigments as well.

The rare pigments are used to make rarer inks, which are in turn used to make offhand items, tarot cards and the like. See the upcoming Levelling Guide for more details of recipes.

Milling herbs requires certain Inscription skill levels depending on the level of the herbs. Milling never gives Inscription skill, even at low levels.

Normal Service Will Resume Shortly

I’m out of town visiting family for a few days – I do have internet access, so I’ll be around to reply to comments and chat if anyone needs to get hold of me, but don’t expect any major posts from me in the next two or three days.

In the meantime, a piece of news and a question for you all:

The News

This weekend I had the honour of being the latest interviewee on the Twisted Nether Blogcast. TNB is the best WoW podcast I’ve come across, and it was great to be a guest on the show. The interview is available now from the TNB site, and should be up for download shortly via iTunes. Check it out, and share your thoughts here or with podcast hosts Bre and Fim

The Question

I’m sure you couldn’t have missed the announcement that Wrath of the Lich King is due for release on November 13th, less than two months away. For some it’s the end of a long wait; for others it’s an unwelcome deadline for a long to-do list.

Which boat are you in? Eager for November the 13th? Or desperately hoping it all gets delayed a few more months?

[poll=10]

Healadin Glyphs – A First Look and a Revelation

Note: this post contains information on Wrath of the Lich King.

Inscription is still being tuned, and a lot of glyphs are incomplete or non-existent – not to mention we haven’t seen a single Minor Glyph yet for most classes.

However, some of the existing Glyphs are worth taking a look at; of course, they may change before Inscription goes live. And some of the glyphs lead to some very interesting conclusions about possible playstyles when Wrath goes live.

Continue reading Healadin Glyphs – A First Look and a Revelation

There are more of you than I expected!

Like (almost) every blogger, I eagerly watch my stats to see how my traffic is flowing, to see which posts are more popular and whether my readership is growing or falling. Until recently, though, my feed reader statistics had been relatively low.

I just checked again, for the first time in a while, and I have 700 feed subscribers! That’s a lot more than I expected, and I’m very glad people find Banana Shoulders useful or interesting enough to be worth following. Thankyou for reading! I’ll continue to try and be useful and interesting – and if there’s anything you want to see on Banana Shoulders, let me know!

Alltop, the (WoW) Magazine Rack

I hadn’t actually heard of Alltop until the WoW subsite launched and Matt posted about it, but now I’ve taken a look I like the concept. Alltop presents a selection of recent posts from a number of editor-selected blogs on an issue, allowing you to browse like you would at a magazine rack. It’s a good concept, especially for people who don’t tend to read blogs via feed readers, and I was very proud to find that Banana Shoulders is featured as one of the blogs there.

If you’re interested, you can find out more at worldofwarcraft.alltop.com!

What Can't You Delete?

I don’t know a single serious long-time WoW player who doesn’t have bank and bag space woes, at least on their main. That goes double if you’re a hybrid searching for bank space for your healing, tanking, dps, pvp, regen, stam, threat and resist sets.

And yet, and yet… only the most hard-hearted players are cruelly efficient enough to be able to delete or vendor everything they’re not actually using at their current level of progression. The rest of us, well – we hold onto our vanity pets and our tabards and our lovely dresses and our festival pantsuits and our armor from three tiers of progression ago that we just can’t bear to get rid of because it looks so cool or we sweated blood getting it.

Which is why Sailan has full 20-slot bags in her inventory, and 6×20 and 1×22 in the bank. Sigh.

In my case, the armor I can’t bear to ditch is my Tier 2 set, the Paladin’s Judgement Armor. That’s it at right, along with an amazingly matchy [Tabard of Flame], and the weapon is Nefarian’s mace, [Lok’amir il Romathis]. I don’t actually have a full set of T2 armor – we only ever got one Judgement chest drop, and there was another paladin ahead of me on DKP – but I was very lucky to get my guild’s only Lok’amir.

Judgement Armor may not be terribly well itemized – as an example, the shoulders feature Strength, Stamina, Spirit, Fire Resist, Spellpower and mp5 – but it’s so incredibly awesome-looking. Judgement is, I think, the absolute best of the pre-TBC armors. A few TBC sets come close – I’m a big fan of Mage season 1 and Warlock tier 6 in particular. (Okay, so I hate the Malefic helm, but the rest of it is great.)

So – what’s still sitting in your bank, too beloved to vendor or disenchant?