WotLK Wallpapers 2

Some more widescreen desktop wallpapers to share the WotLK love – half a dozen WotLK wallpapers from Grizzly Hills, Zul’Drak and the Storm Peaks. Coming up next, a few wallpapers from beautiful instances.


Grizzlemaw settlement  Ulduar and the Makers' Terrace
Dun Argol  Zul'Drak
Grizzly Hills  Zul'Drak

Click the link to view the fullsize wallpaper, or right-click and save. All are 1680×1050. Click the wallpaper tag to see other wallpapers available for download.

Outside World? What? (Thoughts on Wrath)

Or – hooray, Sailan is now level 80! I dinged early this evening – I went to bed last night with 13% to go, and today just seemed to draaaag.

I can’t say I’ve experienced more than a fraction of what WotLK has to offer – I dinged 80 in mid-Zul’Drak, leaving me with Sholazar Basin, Storm Peaks and Icecrown all untouched (but for an exploration jaunt and an instance run) – but so far I’m incredibly impressed. Wrath has really raised the bar for MMOs, I feel; not only is there loads of content, but it’s far more immersive and interactive than TBC or classic WoW. An old friend of mine – Mrigashirsha of Shift-T – has been talking with his usual insight and perceptiveness about what’s new and awesome in Wrath, and I tend to agree with him.

I think that, for me, the two factors that have set Wrath apart are:

phasing, which finally allows you to actually have a lasting impact on the world you see around you, and

variety in questlines; no longer are you just killing X of Y, then Y of Z for someone – the variety of tasks you’re given to complete, and the more numerous ways you can interact with the world, make every questline feel more immersive.

That, and the fact that the world is just gorgeous. (My next post will be another WotLK Wallpapers post.)

There are some negatives to Wrath, of course, but I don’t particularly want to focus on downsides at this early date – not when I’m having so much fun.

Instance Quest Checklist: Azjol-Nerub & Ahn'Kahet

Next in the list of instance quest checklists: Azjol-Nerub and Ahn’Kahet, the two five-man wings of the Azjol-Nerub hub near Star’s Rest and Agmar’s Hammer in Dragonblight. I’m putting them all in the one checklist because there are so few of them. Also note that all these quests are available to both Alliance and Horde from the same questgivers.

Instance Quest Checklist: The Nexus

Azjol-Nerub and Ahn’Kahet are two wings of the Dragonblight instance hub also called Azjol-Nerub. The former is a fast, three-boss run full of gauntlets – the first two bosses have little trash other than several waves of trash mobs which attack as part of the boss encounter (much like Mount Hyjal). The latter is a more traditional dungeon with spectacular scenery and a wide range of enemies. Azjol-Nerub is a 72-74 dungeon and Ahn’Kahet is a 73-75 dungeon, but I successfully cleared both of them when I visited at 71 with a group of 70s and 71s. You can’t get the quests until 72 for AN and 73 or 74 for AK.

The history of this zone is tied up with the history of Northrend as a continent. 16,000 years ago Azeroth was dominated by two nations of silithids; the Qiraji in the south and the Nerubians in the north. When Arthas came to power as the Lich King, the Nerubians opposed him and were eventually destroyed; many were turned to his service in undeath. Azjol-Nerub, the Upper Kingdom, is controlled by the Scourge; Ahn’Kahet, the Old Kingdom, is largely populated by Nerubian rebels and their various servants, although the Scourge does have some presence there.

Azjol-Nerub

Don’t Forget the Eggs!

  • Quest level 74, requires 72 to get.
  • Given by Kilix the Unraveller at the Azjol-Nerub meeting stone, to destroy Nerubian scourge eggs.
  • No pre-requisites.
  • The eggs are in a pit off the room with the first boss, Krik’thir the Gatewatcher, and can easily be destroyed after Krik’thir’s been killed.

Death to the Traitor King

  • Quest level 74, requires 72 to get.
  • Given by Kilix the Unraveller at the Azjol-Nerub meeting stone, to kill the last boss of the dungeon.
  • No pre-requisites.
  • Pro tip for not wiping on the last boss – an impassable wall springs up around the boss platform when the fight starts, so make sure everyone is on the platform within the pillars before you engage. See the image below – you enter down the web ramp on the left, and you can see the purple ‘wall’ that appears when the fight starts. Make sure everyone is inside the outer ring of the platform.

Anub'Arak's platform

Ahn’Kahet: The Old Kingdom

The Faceless Ones

  • Quest level 76, requires 73 to get.
  • Given by Kilix the Unraveller at the Azjol-Nerub meeting stone, to kill some trash and the last boss of the dungeon.
  • No pre-requisites.
  • The Forgotten Ones are the three final trash mobs of the instance, before the last boss. There are only three, so if someone misses credit for one for any reason (being out of range, disconnecting, whatever) they’ll have to re-run the instance to finish the quest.

Funky Fungi

  • Quest level 76, requires 73 or 74 to get.
  • This is a very easy quest to miss. It starts from an item drop within the zone, from mobs don’t otherwise need to be cleared.
  • To get the quest, kill Prince Taldaram and head down the tunnel to the large open area with lots of patrolling humanoids and elementals. To the right is the web ramp to the area of the final boss (Herald Volazj), in front is the third boss (Jedoga Shadowseeker) and to the left there’s a ramp down to a subzone called the Shimmering Bog, full of Savage Cave Beasts.
  • The Savage Cave Beasts drop Ooze-Covered Fungus, which starts this quest. Although it says it requires level 74, there are reports of being able to get the quest at 73, either by clicking on the drop or by having someone else share the quest with you once you’ve got the quest starter item.
  • The quest requires you to collect 6 pieces of Grotesque Fungus, which drop from the Savage Cave Beasts in the Shimmering Bog.

So Far, So Good

Well, I’ve had Wrath for about four and a half days now, and I’m sitting around level 74 – I’m hoping to get 75 before the servers go down for maintenance tonight. I could have been faster, but I’m duoing with a friend so we loseWeight Exercise a little bit of time in synchronising our availability, and I’ve been putting in a bit of work on tradeskills as well – and much of the weekend was spent running Utgarde Keep, The Nexus, Azjol-Nerub and Ahn’Kahet with guildies.

I’m really loving Wrath. I’d tried to avoid doing too much actual content in the beta, so as not to burn myself out, so a lot of this is very new to me. I’m very impressed with Wrath – not only is it far prettier than any WoW that’s come before, but it’s also a much more dynamic, immersive experience. The bulk of the quests aren’t just ‘Kill X of Y’ quests any more, they really make you feel like you’re participating in the story of a zone. It’s extremely well-done.

Now, if you’ll excuse me, level 75 is calling me…

Instance Quest Checklist: The Nexus

Next in the list of instance quest checklists: The Nexus, which is the first dungeon in Borean Tundra.

Instance Quest Checklist: The Nexus

The Nexus is the first wing of the instance hub in Borean Tundra also called the Nexus. It’s a level 71-73 instance, although semi-geared level 70s will have no problems with it. It’s in the centre of Coldarra, the island in the NW of the zone which can be accessed by catching a flight from Borean Tundra (for Alliance; I’m not sure where the Horde flights leave from).

Lore-wise, it’s focused around the Blue Dragonflight storyline; it’s a haven for Malygos’s allies and the final boss is a red dragon who’s been magically controlled into being Malygos’s latest consort. (Malygos seems to have bad luck with consorts – Sindragosa, his first consort, is the unlucky dragon who features in the WotLK cinematic and on the loading screen, and his second consort Saragosa meets an untimely end in Coldarra.)

Quests

These are the quests you should have when entering The Nexus:

Have They No Shame?

  • Quest level 71, requires 70 to get.
  • Given by Librarian Serrah in Transitus Shield, Coldarra, to pick up a book from the ground in the Nexus.
  • No pre-requisites.
  • Finding the book: it’s on the ground in a tunnel before the first boss, Grand Magus Telestra.

Postponing the Inevitable

  • Quest level 71, requires 70 to get.
  • Given by Archmage Berinand in Transitus Shield, Coldarra, to use an Interdimensional Refabricator inside The Nexus (on the eastern edge of the platform of Anomalus, the third boss).
  • Precursor chain:
    1. Berinand gives you a quest to take geological readings around Coldarra.
    2. The three main readings are taken in the large blue buildings (which can be seen on the minimap as clumps of blue circles). The readings are taken by clicking on the blue spheres on the ground in each building.
    3. The fourth reading is taken just behind the meeting stone outside the Nexus entrance (down at ground level among the crevasses).
    4. Then return to Berinand, and he gives you this quest.

Quickening

Prisoner of War

  • Quest level 71, requires 70 to get.
  • This quest is given by Raelorasz in Transitus Shield, Coldarra, to lay Keristrasza to rest in the Nexus. This one’s the only long chain in this set, and the second-last step is a pain in the neck:
    1. The chain starts from a dropped item, the Scintillating Fragment which drops from Coldarra Spellbinders and Mage Slayers (the human mobs in the area).
    2. Take the pendant to Raelorasz and he asks you to get items from General Cerulean and Warbringer Goredrak. These are two named mobs – a dragonkin and a drakonid respectively – who can be found on the blue ‘summoning circle’ areas near the Nexus. General Cerulean is to the north of the Nexus, Warbringer Goredrak is to the south-west.
    3. Raelorasz then gives you an item which can be used to summon/release Keristrasza, a member of the Red Dragonflight.
    4. Keristrasza wants to deal with Malygos, and asks you to gather Crystallized Mana Shards from around Coldarra – they’re pinky-purple crystals that can be picked up from the ground.
    5. Then she asks you to kill Saragosa.
    6. Once you’ve done that, return to Raelorasz, who gives you a quest to lure Malygos out. Warning: this quest can bug out easily. Here’s how to complete it.
      • First, ride to the north-west entrance of the Nexus (around 25,23), and use the Flare Gun you’re given. This calls Keristrasza down. Make sure you’re dismounted.
      • However, do not use the flare gun if Keristrasza is already on the ground doing the quest event for someone else – make sure you don’t fire it til she has flown away, or you’ll put your flare gun on cooldown and cause the quest to bug for the person who was there first.
      • When Keristrasza lands, she’ll address you, so you know it’s your turn to do the quest. She lies Saragosa’s corpse on the ground, calls to Malygos, sets Saragosa’s corpse on fire, and then flies off (with you on her back – you don’t have to mount up, it’s just an automatic part of the quest event).
      • Keristrasza flies around for a while, then lands – do not move and you should get the quest completion just fine, unless it’s bugged out. (Malygos then turns up, taunts her, freezes her and takes her away, but that’s not your concern until later.) If you fail to get the completion, you’ll have to redo the event from the flare gun step.
    7. Return to Raelorasz, who gives you the final quest to enter the Nexus and lay Keristrasza to rest.

Instance Quest Checklist: Utgarde Keep

With the launch of Wrath of the Lich King (which I am thoroughly enoying, incidentally), there are a whole bunch of unfamiliar instances to play in. Of course, one can dive right in and just go for the sights and the bosses and the loot, but in the drive to hit 80 some quest XP is always nice.

Edit: Galadria has posted a horde-side quest guide on her blog.

Instance Quest Checklist: Utgarde Keep

Utgarde Keep is the first and easiest dungeon in Wrath of the Lich King. It’s inhabited by half-giant vrykul, and is a quick and easy run (until you get to the last boss, who is disproportionately difficult).

Quests

These are the quests you should have when entering Utgarde Keep:

Disarmament

  • Quest level 71, requires 70 to get.
  • Given by Defender Mordun in Howling Fjord to loot items from within the dungeon.
  • No pre-requisites.

Into Utgarde!

Quick and easy, just like the instance!

Three Days to Go!

I’m getting excited – I hope everyone else is looking forward to it too!

In the meantime, I’m levelling my warlock – she won’t be 70 before Wrath Day, but if I’m lucky she’ll be close enough to go straight into Northrend when I pick her up again in a few months’ time. On the one hand, I really enjoy warlock – it’s an incredibly powerful class for soloing (take that, devilsaurs!) but on the other, it’s not really inspiring me to do much with her at endgame. Still, I’ve really enjoyed levelling her.

My main problem, when it comes to levelling alts, is that i have to have some role in mind for them when they hit 80, or else it feels pointless. My mage, for example, is fine – she’s my ‘main alt’ to play when I want a break from healing, and she’s a herber/miner with an epic birdie, so she’s a great farmer. But my other alts? I’ve got a 70 priest, a 69 rogue, a 62 warlock and a 60 shaman (and a druid who is still stuck at 40, heh)… I find it hard to get motivated to play them beyond the fun of actually levelling them, because I’m so invested in my main.

We’ll see. it’s not like I’m going to delete them, after all – perhaps with Wrath’s ability to do 10-man raids at all levels, I’ll get a chance to take some of them raiding without losing focus on my paladin.

Jewelcrafting Quick Reference Sheet: WotLK

Finally, the WotLK version of the much-loved Jewelcrafting Quick Reference Sheet. The format’s changed slightly and it’s not as pretty, because Blizzard introduced a ton of new gem cuts in WotLK, and there just wasn’t room for them in the old layout.

This table includes all jewelcrafting gem cuts excluding BoP gems that are JC-only. It is current as of 3 November 08, final WotLK beta build.

Jewelcrafting Reference TableJewelcrafting Reference Table

If you prefer it in PDF form, you can download a copy here: jc30a.pdf.

Last updated 7 November 08.

Edit, later on 7th November: Sharp-eyed reader Canth spotted two duplicate entries; I’ve corrected them, and taken a moment to fix some formatting issues. If you downloaded the PDF already, you might want to grab the new copy.

A Week From Now

This time next week, I will be sitting down at my computer with a fresh copy of WotLK in my hot little hands. This time next week, I will be commencing the lovely patch-patch-patch-wait-patch-login-crash-login-disconnect-login-lag-lag-lag process we can all look forward to on our first few days in Northrend.

Seriously though, I can’t believe how excited I am. I’ve been itching for Wrath Day ever since I first got into the beta months ago and saw what awaited us. Next week can’t get here fast enough!

The State of Paladin

I try and stay positive when I focus on developments in the WoW world, but it’s getting hard to grit one’s teeth through yet another round of nerfs being fired like buckshot into the ranks of the paladins. Even when they’re not aiming at you, it’s almost a given you’ll get some collateral damage – probably right in the face.

Rohan of Blessing of Kings has been doing a good job of keeping up with the changes – the vast majority of which are nerfs – to paladins in the last few weeks, and I’ll point you there if you want to catch up on what’s changed (and changed, and changed again). So, What Went Wrong is a recent example of his interesting and insightful posts.

I’m angry, and bitter, and very very frustrated. I will try not to rant, but I make no promises. The change that’s frustrating me most is the story of Avenging Wrath, which was our shiny new Paladin spell at level 70.

The Backstory
In TBC Avenging Wrath was only a damage buff. It lasted 20 seconds, on a 3 minute cooldown, and triggered the Forbearance debuff – which lasted a minute, was triggered by Avenging Wrath, Blessing (now Hand) of Protection, Divine Shield (aka bubble), and Divine Protection (aka bubble; made you immune but you couldn’t attack at all, and shared the DS cooldown) and locked you out of all those spells while active.

Nice boost, right? In practice, it was rarely used.

  • PvE: it did nothing for Holy paladins (the vast majority of paladins in TBC), Ret paladins were a rarity in PvE (although those that existed would indeed have found Avenging Wrath useful), and generally it was mostly used by Protection paladins looking to crank up their TPS (since they didn’t have to worry about Forbearance, as they weren’t going to be bubbling).
  • PvP: pretty much never used, because it was purgeable/stealable, and locked you out of your only defensive ability to boot. No-one was going to give up the ability to bubble just for a damage buff that was almost certain to get wiped off anyway.

From The Sublime…
So, in the WotLK beta, Blizzard detached Avenging Wrath from Forbearance, and gave it a buff to healing done as well (finally making it useful for Holy paladins). This was, as far as I know, to encourage people to actually use it, and it worked. Finally, people were using their Level 70 spell – and loving it. To compensate, Forbearance was increased to a 3-minute duration. Fair enough.

…To The Ridiculous
Except, of course, that ret paladins were bubbling, blowing AW, and owning people up in BGs while completely immune – and strangely, other people didn’t like that very much. Blizzard clearly felt that this was an absolutely urgent issue, and hotfixed in a nerf (without even testing it first on the beta realms or the 3.0.3 PTR). Avenging Wrath now causes Forbearance again (which has been reduced to 2 minutes rather than 3).

The forums exploded as soon as this was announced, of course. Ten pages of respondents said “for god’s sake, don’t put it on Forbearance, just make AW and DS unable to be triggered at the same time, like trinkets”. This was apparently ignored, as were the nearly-as-numerous suggestions to have AW cancel DS and vice versa, or have AW just not give a damage boost while bubbled… et cetera.

Where Avenging Wrath Stands
So, let’s take a look at the net change between TBC and now, shall we?

Forbearance: Was 1 minute. Now 2 minutes.

PvE: Holy paladins will no longer use AW unless they really need the throughput buff and can be certain they won’t need to bubble for survival. Ret paladins may use AW, except on fights where they know they’ll need to bubble for survival. Prot paladins absolutely will not use AW (losing the TPS boost it provided), as it would lock them out of Divine Protection (which is now a Shield Wall ability rather than just being ‘bubble-lite’).

PvP: No-one (with any sense) will use AW. It’s still vulnerable to purge/steal and will still lock you out of your most vital survival ability; a paladin who’s blown their bubble is a vulnerable, probably-soon-to-be-dead paladin. And it’ll lock you out of your bubble for longer than it used to. Good times.

So, in other words, we are now worse off than we were in TBC. Thanks for fixing us, Blizz! Much appreciated!

“Paladin” Doesn’t Just Mean Retribution
This post was announced on the forums as an “upcoming Ret paladin PvP nerf”. However, it is in fact a nerf to all specs in PvE as well as PvP.

This follows on the heels of the last nerf, just four days earlier, also hotfixed in, reducing mana return from Judgements o the Wise and damage from Seal/Judgement of Command. Those really were Ret nerfs, not applicable to other specs, but in that post Ghostcrawler says “we still intend to lower the damage of other Seals and Judgements” (except Seal/Judgement of Blood and of the Martyr) – which basically means that Seal of Righteousness (the main seal for Holy DPS) and Seal of Vengeance (the main seal for tankadins) are getting it in the neck. Explain again how those are Retribution nerfs, given that Ret uses primarily Seal of Blood/Martyr and Seal of Command?

It’s really starting to feel like Blizzard has forgotten us Holy and Prot paladins are even here.

Testing Times
However, what also concerns me in the second nerf thread is Ghostcrawler saying (emphasis mine):

We are going to hotfix the nerfs to Judgement of the Wise (from 33% to 15%) and Seal and Judgement of Command (down 20% damage) to live. We need to start getting more testing on these changes right away to see what they do to Retribution in PvE and PvP.

What, in God’s name, do they have a Beta test and a PTR for, if not testing changes? Why the hell are they hotfixing nerfs to the Live environment before they’ve tested them?!

And then we have the issue that they’re hotfixing untested nerfs in left, right and centre, but when it comes to fixing damage done by these nerfs, the response is “we’re exploring this … we’ll let you know” and “as soon as we’re comfortable that we haven’t over-nerfed Ret, and a couple of other things, we’re going to look at healer dps again to make sure you can solo” and “we do realize this hurts Holy and Protection as well, and that is something for which we are prepared to offer compensation”.

So, the cheesy Bubble+Wings IWIN combo made people unhappy enough that it had to be hotfixed (despite the fact that it was a once-every-5-minutes combo for 12 seconds), but repairing the ongoing effects of these hamhanded, scattershot nerfs is something that has to be carefully considered, orchestrated, and implemented? Does anyone really wonder why paladins are feeling angry, bitter and victimised at this point?

Frankly, I think Blizzard has really dropped the ball on Paladin development. I will still be playing Sailan when the dust settles (unless something really really dire happens), but I can’t blame other paladins for rerolling or quitting entirely.