Inscription Guide Revised – Introduction

Note: this post contains spoilers for Patch 3.0.

This post is a revision of my previous Inscription Guide.

This is the first of a two-part guide to Inscription, the new tradeskill being introduced in Wrath of the Lich King. The second part will cover specific recipes, required mats, and a recommended path for levelling the skill as efficiently and quickly as possible.

Last Update: 10 October; WotLK beta build 9056.
If you have questions, feel free to contact me.

For the full list of Inscription recipes and the complete Inscription Guide, download the guide as a PDF file here: inscription12.pdf. (The full guide is in PDF form because frankly, it’s almost impossible to format all those tables as a blog post.)

Inscription is a profession practised by Scribes. At its core, Inscription involves using herbs to create glyphs of magical power, which enhance spells and items. The profession was originally advertised as new content for the Wrath of the Lich King expansion, but Blizzard have since advised that it will be available as of Patch 3.0 before WotLK is released.

What Scribes Do

Scribes create a number of scrolls, glyphs and other consumables that anyone can use. They make:

In addition, Scribes have several abilities only they can take advantage of:

  • Master’s Inscriptions; self-only shoulder enchants (similar to enchanter-only ring enchants or the new tailor-only spellthreads). These come in four varieties: Axe, Crag, Pinnacle and Storm.
  • Off-hand items; bind-on-pickup offhands, from low-level blues to level 77 epics.

How Glyphs Work

Every character has a ‘glyphs’ tab in their spellbook, which has slots for 6 glyphs – 3 minor and 3 greater. Glyphs created by Scribes are put in these slots, and will modify the character’s spells. Some glyphs currently require a Lexicon of Power to apply; it’s an in-game item like an alchemy lab or mana loom and there’s one in Dalaran in the Inscription trainer shop.

Minor glyphs give a minor or cosmetic effect, eg:

  • changes the visual effect of a spell
  • gives a small reduction in a spell’s mana cost
  • gives a buff spell increased duration

Major glyphs give a significant upgrade, eg:

  • increases chance to avoid interruption while casting
  • increases damage done by a spell

Learning Inscription

There are Inscription trainers in various cities of Azeroth, Outland and Northrend:
Neutral

  • Professor Palin, Magus Commerce Exchange, Dalaran

Alliance

  • Catarina Stanford, near The Stockade, Stormwind
  • Elise Brightletter, Great Forge, Ironforge
  • Feyden Darkin, Craftsmen’s Terrace, Darnassus
  • Thoth, Crystal Halls, The Exodar
  • Michael Schwan, Honor Hold, Hellfire Peninsula
  • Mindri Dinkles, Valgarde, Howling Fjord
  • Tink Brightbolt, Valiance Keep, Borean Tundra

Horde

  • Jo’mah, The Drag, Orgrimmar
  • Margaux Parchley, The Apothecarium, Undercity
  • Poshken Hardbinder, Pools of Vision, Thunder Bluff
  • Zantasia, Court of the Sun, Silvermoon City
  • Neferatti, Thrallmar, Hellfire Peninsula
  • Booker Kells, Vengeance Landing, Howling Fjord
  • Adelene Sunlance, Warsong Hold, Borean Tundra

Inscribers will also need an Inking Set and various kinds of blank parchment; these are sold by Inscription Supplies vendors. There’s one in Dalaran, Larana Drome, and other trainers should also be accompanied by them.

Milling

Milling is a subskill of Inscription, and a direct parallel of Jewelcrafting’s Prospecting. Inscribers learn Milling when they first train Inscription skill; it allows an inscriber to turn 5 herbs into raw materials for inks.

These raw materials are called “pigments”; different types of pigments are derived from milling different herbs. The first tier of herbs – Peacebloom, Silverleaf, and Earthroot – produce Alabaster Pigment. Other types of pigment (such as Dusky, Golden, and Emerald Pigment) are milled from higher tiers of herbs.

Milling each batch of herbs also has a chance to produce a rare pigment as well as the common one. For instance, milling 5 Briarthorn will produce 2 or 3 Dusky Pigment, and may also give one or more Verdant Pigments as well.

The rare pigments are used to make rarer inks, which are in turn used to make offhand items, tarot cards and the like. See the upcoming Levelling Guide for more details of recipes.

Milling herbs requires certain Inscription skill levels depending on the level of the herbs. Milling never gives Inscription skill, even at low levels.

10 thoughts on “Inscription Guide Revised – Introduction”

  1. That is a fantastic guide! I’ll be sure to recommend it to any budding Inscripters in the forthcoming patch. I’ll be sure to read it in full detail later :)

  2. Nice write-up. I am surprised that Scribes have so many profession bonuses. I knew about the extra major glyph slot, but had no idea they got shoulder enchants and off-hand items, too. Not that I’m jealous of anything…

  3. Cool! The shoulder enchants make me lean towards it again…
    For my rogue the extra glyph slot wasnt looking great for me personally, but the shoulders are nice.

  4. will this be similar to enchanting?
    or will most of the glyphs be self only?
    i ask because i may consider the profession for my twink
    if the good ones are self only

  5. I am fairly sure ancient lichen can be used like any other outland herb, though I’m not 100% positive. Heart of the wild, wildvine, black lotus, fel lotus, flame cap, fel blossom etc can’t be milled.

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