So Far, So Good

Well, I’ve had Wrath for about four and a half days now, and I’m sitting around level 74 – I’m hoping to get 75 before the servers go down for maintenance tonight. I could have been faster, but I’m duoing with a friend so we loseWeight Exercise a little bit of time in synchronising our availability, and I’ve been putting in a bit of work on tradeskills as well – and much of the weekend was spent running Utgarde Keep, The Nexus, Azjol-Nerub and Ahn’Kahet with guildies.

I’m really loving Wrath. I’d tried to avoid doing too much actual content in the beta, so as not to burn myself out, so a lot of this is very new to me. I’m very impressed with Wrath – not only is it far prettier than any WoW that’s come before, but it’s also a much more dynamic, immersive experience. The bulk of the quests aren’t just ‘Kill X of Y’ quests any more, they really make you feel like you’re participating in the story of a zone. It’s extremely well-done.

Now, if you’ll excuse me, level 75 is calling me…

Instance Quest Checklist: The Nexus

Next in the list of instance quest checklists: The Nexus, which is the first dungeon in Borean Tundra.

Instance Quest Checklist: The Nexus

The Nexus is the first wing of the instance hub in Borean Tundra also called the Nexus. It’s a level 71-73 instance, although semi-geared level 70s will have no problems with it. It’s in the centre of Coldarra, the island in the NW of the zone which can be accessed by catching a flight from Borean Tundra (for Alliance; I’m not sure where the Horde flights leave from).

Lore-wise, it’s focused around the Blue Dragonflight storyline; it’s a haven for Malygos’s allies and the final boss is a red dragon who’s been magically controlled into being Malygos’s latest consort. (Malygos seems to have bad luck with consorts – Sindragosa, his first consort, is the unlucky dragon who features in the WotLK cinematic and on the loading screen, and his second consort Saragosa meets an untimely end in Coldarra.)

Quests

These are the quests you should have when entering The Nexus:

Have They No Shame?

  • Quest level 71, requires 70 to get.
  • Given by Librarian Serrah in Transitus Shield, Coldarra, to pick up a book from the ground in the Nexus.
  • No pre-requisites.
  • Finding the book: it’s on the ground in a tunnel before the first boss, Grand Magus Telestra.

Postponing the Inevitable

  • Quest level 71, requires 70 to get.
  • Given by Archmage Berinand in Transitus Shield, Coldarra, to use an Interdimensional Refabricator inside The Nexus (on the eastern edge of the platform of Anomalus, the third boss).
  • Precursor chain:
    1. Berinand gives you a quest to take geological readings around Coldarra.
    2. The three main readings are taken in the large blue buildings (which can be seen on the minimap as clumps of blue circles). The readings are taken by clicking on the blue spheres on the ground in each building.
    3. The fourth reading is taken just behind the meeting stone outside the Nexus entrance (down at ground level among the crevasses).
    4. Then return to Berinand, and he gives you this quest.

Quickening

Prisoner of War

  • Quest level 71, requires 70 to get.
  • This quest is given by Raelorasz in Transitus Shield, Coldarra, to lay Keristrasza to rest in the Nexus. This one’s the only long chain in this set, and the second-last step is a pain in the neck:
    1. The chain starts from a dropped item, the Scintillating Fragment which drops from Coldarra Spellbinders and Mage Slayers (the human mobs in the area).
    2. Take the pendant to Raelorasz and he asks you to get items from General Cerulean and Warbringer Goredrak. These are two named mobs – a dragonkin and a drakonid respectively – who can be found on the blue ‘summoning circle’ areas near the Nexus. General Cerulean is to the north of the Nexus, Warbringer Goredrak is to the south-west.
    3. Raelorasz then gives you an item which can be used to summon/release Keristrasza, a member of the Red Dragonflight.
    4. Keristrasza wants to deal with Malygos, and asks you to gather Crystallized Mana Shards from around Coldarra – they’re pinky-purple crystals that can be picked up from the ground.
    5. Then she asks you to kill Saragosa.
    6. Once you’ve done that, return to Raelorasz, who gives you a quest to lure Malygos out. Warning: this quest can bug out easily. Here’s how to complete it.
      • First, ride to the north-west entrance of the Nexus (around 25,23), and use the Flare Gun you’re given. This calls Keristrasza down. Make sure you’re dismounted.
      • However, do not use the flare gun if Keristrasza is already on the ground doing the quest event for someone else – make sure you don’t fire it til she has flown away, or you’ll put your flare gun on cooldown and cause the quest to bug for the person who was there first.
      • When Keristrasza lands, she’ll address you, so you know it’s your turn to do the quest. She lies Saragosa’s corpse on the ground, calls to Malygos, sets Saragosa’s corpse on fire, and then flies off (with you on her back – you don’t have to mount up, it’s just an automatic part of the quest event).
      • Keristrasza flies around for a while, then lands – do not move and you should get the quest completion just fine, unless it’s bugged out. (Malygos then turns up, taunts her, freezes her and takes her away, but that’s not your concern until later.) If you fail to get the completion, you’ll have to redo the event from the flare gun step.
    7. Return to Raelorasz, who gives you the final quest to enter the Nexus and lay Keristrasza to rest.

Instance Quest Checklist: Utgarde Keep

With the launch of Wrath of the Lich King (which I am thoroughly enoying, incidentally), there are a whole bunch of unfamiliar instances to play in. Of course, one can dive right in and just go for the sights and the bosses and the loot, but in the drive to hit 80 some quest XP is always nice.

Edit: Galadria has posted a horde-side quest guide on her blog.

Instance Quest Checklist: Utgarde Keep

Utgarde Keep is the first and easiest dungeon in Wrath of the Lich King. It’s inhabited by half-giant vrykul, and is a quick and easy run (until you get to the last boss, who is disproportionately difficult).

Quests

These are the quests you should have when entering Utgarde Keep:

Disarmament

  • Quest level 71, requires 70 to get.
  • Given by Defender Mordun in Howling Fjord to loot items from within the dungeon.
  • No pre-requisites.

Into Utgarde!

Quick and easy, just like the instance!

Three Days to Go!

I’m getting excited – I hope everyone else is looking forward to it too!

In the meantime, I’m levelling my warlock – she won’t be 70 before Wrath Day, but if I’m lucky she’ll be close enough to go straight into Northrend when I pick her up again in a few months’ time. On the one hand, I really enjoy warlock – it’s an incredibly powerful class for soloing (take that, devilsaurs!) but on the other, it’s not really inspiring me to do much with her at endgame. Still, I’ve really enjoyed levelling her.

My main problem, when it comes to levelling alts, is that i have to have some role in mind for them when they hit 80, or else it feels pointless. My mage, for example, is fine – she’s my ‘main alt’ to play when I want a break from healing, and she’s a herber/miner with an epic birdie, so she’s a great farmer. But my other alts? I’ve got a 70 priest, a 69 rogue, a 62 warlock and a 60 shaman (and a druid who is still stuck at 40, heh)… I find it hard to get motivated to play them beyond the fun of actually levelling them, because I’m so invested in my main.

We’ll see. it’s not like I’m going to delete them, after all – perhaps with Wrath’s ability to do 10-man raids at all levels, I’ll get a chance to take some of them raiding without losing focus on my paladin.

Jewelcrafting Quick Reference Sheet: WotLK

Finally, the WotLK version of the much-loved Jewelcrafting Quick Reference Sheet. The format’s changed slightly and it’s not as pretty, because Blizzard introduced a ton of new gem cuts in WotLK, and there just wasn’t room for them in the old layout.

This table includes all jewelcrafting gem cuts excluding BoP gems that are JC-only. It is current as of 3 November 08, final WotLK beta build.

Jewelcrafting Reference TableJewelcrafting Reference Table

If you prefer it in PDF form, you can download a copy here: jc30a.pdf.

Last updated 7 November 08.

Edit, later on 7th November: Sharp-eyed reader Canth spotted two duplicate entries; I’ve corrected them, and taken a moment to fix some formatting issues. If you downloaded the PDF already, you might want to grab the new copy.

A Week From Now

This time next week, I will be sitting down at my computer with a fresh copy of WotLK in my hot little hands. This time next week, I will be commencing the lovely patch-patch-patch-wait-patch-login-crash-login-disconnect-login-lag-lag-lag process we can all look forward to on our first few days in Northrend.

Seriously though, I can’t believe how excited I am. I’ve been itching for Wrath Day ever since I first got into the beta months ago and saw what awaited us. Next week can’t get here fast enough!

The State of Paladin

I try and stay positive when I focus on developments in the WoW world, but it’s getting hard to grit one’s teeth through yet another round of nerfs being fired like buckshot into the ranks of the paladins. Even when they’re not aiming at you, it’s almost a given you’ll get some collateral damage – probably right in the face.

Rohan of Blessing of Kings has been doing a good job of keeping up with the changes – the vast majority of which are nerfs – to paladins in the last few weeks, and I’ll point you there if you want to catch up on what’s changed (and changed, and changed again). So, What Went Wrong is a recent example of his interesting and insightful posts.

I’m angry, and bitter, and very very frustrated. I will try not to rant, but I make no promises. The change that’s frustrating me most is the story of Avenging Wrath, which was our shiny new Paladin spell at level 70.

The Backstory
In TBC Avenging Wrath was only a damage buff. It lasted 20 seconds, on a 3 minute cooldown, and triggered the Forbearance debuff – which lasted a minute, was triggered by Avenging Wrath, Blessing (now Hand) of Protection, Divine Shield (aka bubble), and Divine Protection (aka bubble; made you immune but you couldn’t attack at all, and shared the DS cooldown) and locked you out of all those spells while active.

Nice boost, right? In practice, it was rarely used.

  • PvE: it did nothing for Holy paladins (the vast majority of paladins in TBC), Ret paladins were a rarity in PvE (although those that existed would indeed have found Avenging Wrath useful), and generally it was mostly used by Protection paladins looking to crank up their TPS (since they didn’t have to worry about Forbearance, as they weren’t going to be bubbling).
  • PvP: pretty much never used, because it was purgeable/stealable, and locked you out of your only defensive ability to boot. No-one was going to give up the ability to bubble just for a damage buff that was almost certain to get wiped off anyway.

From The Sublime…
So, in the WotLK beta, Blizzard detached Avenging Wrath from Forbearance, and gave it a buff to healing done as well (finally making it useful for Holy paladins). This was, as far as I know, to encourage people to actually use it, and it worked. Finally, people were using their Level 70 spell – and loving it. To compensate, Forbearance was increased to a 3-minute duration. Fair enough.

…To The Ridiculous
Except, of course, that ret paladins were bubbling, blowing AW, and owning people up in BGs while completely immune – and strangely, other people didn’t like that very much. Blizzard clearly felt that this was an absolutely urgent issue, and hotfixed in a nerf (without even testing it first on the beta realms or the 3.0.3 PTR). Avenging Wrath now causes Forbearance again (which has been reduced to 2 minutes rather than 3).

The forums exploded as soon as this was announced, of course. Ten pages of respondents said “for god’s sake, don’t put it on Forbearance, just make AW and DS unable to be triggered at the same time, like trinkets”. This was apparently ignored, as were the nearly-as-numerous suggestions to have AW cancel DS and vice versa, or have AW just not give a damage boost while bubbled… et cetera.

Where Avenging Wrath Stands
So, let’s take a look at the net change between TBC and now, shall we?

Forbearance: Was 1 minute. Now 2 minutes.

PvE: Holy paladins will no longer use AW unless they really need the throughput buff and can be certain they won’t need to bubble for survival. Ret paladins may use AW, except on fights where they know they’ll need to bubble for survival. Prot paladins absolutely will not use AW (losing the TPS boost it provided), as it would lock them out of Divine Protection (which is now a Shield Wall ability rather than just being ‘bubble-lite’).

PvP: No-one (with any sense) will use AW. It’s still vulnerable to purge/steal and will still lock you out of your most vital survival ability; a paladin who’s blown their bubble is a vulnerable, probably-soon-to-be-dead paladin. And it’ll lock you out of your bubble for longer than it used to. Good times.

So, in other words, we are now worse off than we were in TBC. Thanks for fixing us, Blizz! Much appreciated!

“Paladin” Doesn’t Just Mean Retribution
This post was announced on the forums as an “upcoming Ret paladin PvP nerf”. However, it is in fact a nerf to all specs in PvE as well as PvP.

This follows on the heels of the last nerf, just four days earlier, also hotfixed in, reducing mana return from Judgements o the Wise and damage from Seal/Judgement of Command. Those really were Ret nerfs, not applicable to other specs, but in that post Ghostcrawler says “we still intend to lower the damage of other Seals and Judgements” (except Seal/Judgement of Blood and of the Martyr) – which basically means that Seal of Righteousness (the main seal for Holy DPS) and Seal of Vengeance (the main seal for tankadins) are getting it in the neck. Explain again how those are Retribution nerfs, given that Ret uses primarily Seal of Blood/Martyr and Seal of Command?

It’s really starting to feel like Blizzard has forgotten us Holy and Prot paladins are even here.

Testing Times
However, what also concerns me in the second nerf thread is Ghostcrawler saying (emphasis mine):

We are going to hotfix the nerfs to Judgement of the Wise (from 33% to 15%) and Seal and Judgement of Command (down 20% damage) to live. We need to start getting more testing on these changes right away to see what they do to Retribution in PvE and PvP.

What, in God’s name, do they have a Beta test and a PTR for, if not testing changes? Why the hell are they hotfixing nerfs to the Live environment before they’ve tested them?!

And then we have the issue that they’re hotfixing untested nerfs in left, right and centre, but when it comes to fixing damage done by these nerfs, the response is “we’re exploring this … we’ll let you know” and “as soon as we’re comfortable that we haven’t over-nerfed Ret, and a couple of other things, we’re going to look at healer dps again to make sure you can solo” and “we do realize this hurts Holy and Protection as well, and that is something for which we are prepared to offer compensation”.

So, the cheesy Bubble+Wings IWIN combo made people unhappy enough that it had to be hotfixed (despite the fact that it was a once-every-5-minutes combo for 12 seconds), but repairing the ongoing effects of these hamhanded, scattershot nerfs is something that has to be carefully considered, orchestrated, and implemented? Does anyone really wonder why paladins are feeling angry, bitter and victimised at this point?

Frankly, I think Blizzard has really dropped the ball on Paladin development. I will still be playing Sailan when the dust settles (unless something really really dire happens), but I can’t blame other paladins for rerolling or quitting entirely.

Happy Blog Day to Me!

image from carowallis1 on flickrToday, November the 1st, is my one-year blogiversary.

It was one year ago today that I posted a welcome and an introduction. Since then I’ve written thousands of words across 206 posts, I’ve received 1289 comments, and had over 200,000 pageviews. I hope the next year’s worth of content will prove as useful!

Happy blog day to me!

The Importance of Intellect

There’s one side-effect of the game mechanics changes in 3.0.2 and the new spells in Wrath that many people haven’t realised: Intellect is now the primary regen stat for raiding holy Paladins.

This comes from two sources of regen that are based on total mana:

Divine Plea
This is the new paladin spell at level 71; it restores 25% of your total mana over 15 seconds with a 1 minute cooldown (and a debuff to healing done).

Replenishment
This is the new raid regen buff granted by Shadow Priests, Retribution Paladins and Survival Hunters. It “causes up to 10 party or raid members to gain 0.25% of their maximum mana per second” whenever the priest, paladin or hunter uses a particular ability.

Doing the Math
To see how these balance out against mp5-based regen, let’s look at the value of 500 Intellect. 500 Intellect is worth 7500 mana, which means Divine Plea can return up to 1875 mana per minute, equivalent to 156.25 mp5. 7500 mana also allows Replenishment to return 18.75 mana per second, equivalent to 93.75 mp5.

500 Intellect therefore gives 250 mp5, assuming you have constant Replenishment uptime (which is not a given; it depends on the composition of your raids, and your Replenishment buffers’ ability rotations) and that you use Divine Plea on every cooldown.

However, looking at the item value of Intellect vs mp5, 500 intellect only costs you 80% of the itemisation budget of 250 mp5, meaning that if you have ready access to Replenishment, Intellect is ‘cheaper’ than equivalent mp5 for regen.

What if you don’t have ready access to Replenishment? What if your raid only has one shadow priest and no ret pallies or survival hunters, and you’re fighting with 15 other mana users for Replenishment? Well, most of the regen value of Intellect is from Divine Plea; as you can see from the numbers above, you only need a 47% uptime or better on Replenishment for Intellect to become better itemisation value than mp5.

Illumination
This fact is even more true for Holy paladins, who get spellcrit-based mana return (when healing) from Intellect.

From combat ratings calculations by Whitetooth at Elitist Jerks, and using the example above, 500 Intellect at level 80 gives 3% Spell Crit. The value of this in terms of mp5 is hard to calculate, because it depends greatly on your spell rotations in a level 80 raid – but it’s certainly a significant boost to spell throughput and mana return, which just strengthens the value of itemising for Intellect rather than mp5.

In a very, very rough estimate of modelling the effect of spell crit at 80: assuming a ratio of 60% Flash of Light, 20% Holy Light and 20% Holy Shock, and that you’re chain-casting, 3% spell crit returns mana equivalent to approximately 33mp5. If you incorporated this into the numbers above, you’d only have to have Replenishment 12% of the time instead of 47%. Obviously, this is highly variable depending on your casting rotation and frequency.

The Bottom Line
Assuming you can use Divine Plea on every cooldown, and have at least some access to the Replenishment buff, gearing for Intellect is a stronger option than gearing for mp5.

Another Useful WoW Tool: TalentChic

I got an email about this from David, the site owner, a couple of weeks ago, and I haven’t blogged about it yet due to the deluge of 3.0.2-related posts and playtime. Thanks for the headsup, David!

TalentChic is very interesting; it looks at armory data to determine the most popular specific spec choices for each class/spec option, and then it gives you an ordered list of alternative specs, in order of popularity.

For example, apparently 51/5/5 is currently the most popular holy paladin build (a pretty much by-the-numbers Holy build, plus Kings from Prot and Benediction from Ret), with 54/7/0 and 56/5/0 following close behind.

For possibly the first time ever, however, there are more Ret pallies than Holy or Prot pallies – the premier Holy build is beaten by two different Ret builds, and Prot doesn’t make an appearance until #15 on the list. (I bet that will change, though; even apart from the upcoming nerfs, I suspect a lot of those ret pallies are usually healers or tanks, slapping on the DPS gear and owning it up in battlegrounds for some relaxation before Wrath hits.)

The Caveat
Bear in mind that the site tells us:

We don’t just look at any old character though! We have spent the last few months finding the best players in all parts of the game (according to their gear). Since patch 3.0.2 released, we have furiously been scanning the armory to find what talent specs these top players have chosen.

Now, apart from the fact that we don’t know how they determine someone is a ‘top player’ (average ilvl of gear? arena rating? membership of a guild clearing X much content? T5 gear? Sunwell gear?) there’s a factor to bear in mind: endgame play is not necessarily the same as pre-endgame play (and I don’t mean at the level cap vs. levelling, either).

To use an example from holy paladin gameplay: in raids like Karazhan, Holy Paladin play is generally Flash-of-Light spam, with the occasional Holy Light for spikes, and regen generally comes from mp5-based talents and gear. As you move through the tiers of progression, Holy Light becomes more and more essential, and spellcrit (via Illumination) takes over as the main source of mana return. In the real endgame – Sunwell Plateau – spellhaste is essential, and mana efficiency is less of a concern. So, a Sunwell paladin is going to want to maximise spell haste and spellpower from their talents, someone in late Tier 5 content is going to be looking hungrily at all that crit rating in the first few tiers of Retribution, while someone in Karazhan is going to be worrying about mana efficiency. Obviously, that’s a broad generalisation – and it’s not entirely accurate now 3.0.2’s gone live, either – but you can see how a Sunwell healadin wouldn’t go anywhere without Judgements of the Pure, while a paladin in T5-ish content is going to be more excited about Conviction and Sanctified Seals. That said, that doesn’t mean the site is only useful for endgame players – far from it! Just make sure to think about the talents the popular builds don’t take, and whether you need them.

The Bottom Line
This site has a lot of potential to be very useful – both to keep an eye on new developments for your class, and to look for inspiration when you’re changing your build. Frankly, I think it’ll be even more useful for alts – let’s face it, most people who do research their class know their mains pretty well by now, but when your new alt hits 70 (or 80) and you want to start instancing or raiding with them, this is a great way to instantly tap into common consensus about the class.

Just make sure to bear in mind the caveats: look at the builds the site’s suggesting, and make sure you’re not missing out on important talents for the content you’re doing. And, of course, a million people can, in fact, be wrong. ;-)