Tag Archives: consumables

Holy Paladin FAQ – v1.0 (Pre-3.1)

Credits: This FAQ was developed in response to a request from Josh of Eye For An Eye, and was created at the PlusHeal forums with input from the community there. I’m posting a modified version of it here as a number of readers don’t frequent PlusHeal (although you should! it’s great!). The format is based on Josh’s excellent Ret 3.0 FAQ.

Holy FAQ – WotLK – Pre 3.1

  • Current as of 27 Mar, WotLK 3.0.9 build 9551.
  • This FAQ includes details that will be not be relevant after 3.1 goes live. It will be updated ASAP.
  • Many answers are simplistic and don’t go into details about choices in gearing, consumables, et cetera. This is intended to be an all-in-one FAQ; detailed discussions are elsewhere.

ROLE

0. What do I do?

More than any other healer, paladin healers have a clearly defined role: you excel at healing a single target (or two) for massive amounts. You have no Heal-over-Time spells and no AoE heals, but you can keep a tank up through tremendous spike damage.

Which is not to say you can never heal a 5-man, or raid heal successfully – you certainly can, but it’s not your speciality.

TALENTS & SPELLS

1. How should I spec?

For PvE: 51/0/20 or, if you can’t rely on having Kings from another paladin, 51/5/15.
Some paladins choose to take the two points out of Pursuit of Justice, and put them into the Holy tree, into Conc Aura and/or Aura Mastery for a 53/0/18 build.

For PvP: 51/20/0 is the most common build for pure healing and support, although there are popular Holy/Ret hybrids for PvP as well.

2. What Seal should I use?

Use Seal of Wisdom or Seal of Light, depending on which one you have Glyphed (see Q. 7 below). This is purely to activate your glyph, as you’ll rarely be swinging in melee.

3. What spells should I use?

There are no hard-and-fast rules about what spells to use in what order, as healing is fundamentally a reactive activity and your choice of spells should always be based on the situation.

Flash of Light is a low-throughput spell with very good mana efficiency. Use this for non-urgent raid heals, and topping off the tank if they’re not taking much damage.
Holy Light is a high-throughput spell and is often used as the core heal for tank healing.
Holy Shock is a talent-based spell; it heals for a little more than Flash of Light, but is instant (with a 6s CD). Use this for an urgent heal. A crit Holy Shock gives you the Infusion of Light buff, making your next Flash of Light instant or your next Holy Light very fast and is a good way to put out a lot of healing fast.

Beacon of Light is excellent in situations where a couple of people are taking heavy damage, and can allow you to toss some raid heals while still healing your tank. Keep it on your tank in 5-mans; in raids put it on your heal target (if you’re going to be doing a lot of raid healing as well) or on someone else taking heavy damage. It’s costly on mana, so don’t cast it if it won’t be any use.

Sacred Shield should be used on people who will be taking multiple sources of damage, as it only kicks in after the first damage is taken. It does scale with spellpower, so it can absorb a lot of damage when cast a holy paladin. Try and keep it up at all times on your heal target.

4. What Judgement should I cast?

This depends on the situation:

– If you are the only paladin, use whichever your raid needs. If they’re not short of mana, go with Judgement of Light as a default.
– If there are multiple specs of paladin, have the ret paladins judge Light and the prot paladins judge Wisdom. (If the ret paladins want to judge Wisdom, that’s okay too.) Do not overwrite the prot paladin’s Judgement.

For more information on the complexities of who judges what, see this PlusHeal thread, and my previous blog post on the subject.

5. What Blessings do I want?

Wisdom > Kings > Sanctuary > Might until you start getting well-geared, then Kings > Wisdom.

See this post by Gryphonheart for details.

GEAR & CONSUMABLES

6. What stats do I want?

There is no easy answer to this question. Gearing as a healer is a balancing act between stats that improve your throughput (Spellpower, Haste, Crit, Intellect) and stats that improve your mana longevity (Intellect, Crit, mp5).

Intellect is the primary stat for a paladin healer because it affects your mana longevity (via mana pool, mana return effects like Divine Plea, Replenishment and Mana Tide Totem, and increasing your crit chance) and it affects your throughput (via Holy Guidance and increasing your crit chance). However, stacking Intellect early in the gearing process means you’ll never run out of mana, but your heals won’t be big enough to keep your tank alive.

As a general rule, go with the following order of priority on stats:

1. Intellect
2. Spellpower (which should be #1 on this list until you reach about 1700-1800; after that, focus on Intellect and the Spellpower will come via upgrades anyway)
3. Crit
4. Haste (but don’t go over about 500; much more than that is wasted due to the extra haste from your Judgements)
5. mp5 (far less important than the first four, but not useless)
6. Stamina

Bear in mind that unlike priests or druids, you will rarely get any benefit from Spirit. Don’t throw gear away just because it has Spirit, but ignore it completely when assessing an item’s worth.

7. What glyphs should I use?

Major:

Minor: none of these are essential; feel free to change them.

8. What enchants should I use?

See this post for a full run-down. In brief:

Helm: Arcanum of Burning Mysteries, Revered with Kirin Tor
Shoulders: Greater Inscription of the Storm, Exalted with Sons of Hodir, or Master’s Inscription of the Storm if you’re a Scribe.
Cloak: Greater Speed
Chest: Powerful Stats or Exceptional Mana
Bracers: Superior Spellpower or Fur Lining – Spellpower if you’re a Leatherworker.
Gloves: Exceptional Spellpower
Belt: Eternal Belt Buckle
Legs: Sapphire Spellthread
Boots: Icewalker
Ring: Greater Spellpower if you’re an enchanter.
Weapon: Mighty Spellpower
Shield: Greater Intellect

9. What gems should I use?

The best gems for socket colors are:

Red sockets: Runed Scarlet Ruby

Yellow sockets: Brilliant Autumn’s Glow or Smooth Autumn’s Glow

Red or yellow sockets: Luminous Monarch Topaz or Potent Monarch Topaz

Blue sockets: Royal Twilight Opal or Dazzling Forest Emerald

Follow your order of priorities from Question 6. If you’re still in the stage of gearing up spellpower, use Runed gems in red sockets, and Luminous or Potent gems in yellow sockets. If you’ve hit your target for spellpower, use Luminous gems in red sockets, and Brilliant gems in yellow sockets.

For blue sockets, the gems are so weak (relatively speaking) that you should think long and hard about whether you really need that socket bonus; there’s nothing wrong with putting an orange gem in a blue socket if the socket bonus is only 2 mp5.

Meta socket: The Insightful Earthsiege Diamond is streets ahead of the competition. (See this Elitist Jerks thread for the maths.)

For more details see this post (although bear in mind it’s old and some of the advice could use an update for raiders).

10. Should I stack any melee stats?
Generally, no.

– Crit and Haste Rating are equally useful for spells.
– Stamina is always nice; don’t gear for it, but consider it a bonus.
– Hit Rating is useful for making sure you land your Judgement for the haste buff, but shouldn’t be taken over anything more healery.
– Strength, Attack Power and Armor Penetration are useless. Defense, Dodge, Parry, Block Rating and Block Value are nearly as useless.

When it comes to the ‘perfect storm’ of holy paladin stats – Spellpower, Crit, Haste and Intellect – you’ll often find similar stats on elemental shaman mail, and it can make a good stopgap while looking for plate alternatives. Resto shaman mail is decent too, although it often has mp5 instead of crit, making it much less attractive.

11. Does my weapon matter?

Only the caster stats on it. On the rare occasions you melee with it, your ‘white damage’ (the damage caused by the actual DPS of the weapon) is irrelevant.

12. What consumables should I use?

Potions: Runic Mana Potion or Potion of Speed depending on your needs.

Elixirs: Flask of the Frostwyrm as the baseline flask, or Spellpower Elixir and Elixir of Mighty Thoughts for Elixirs instead of a Flask.

Food: Fish Feast if your raid uses them; otherwise Firecracker Salmon or Tender Shoveltusk Steak

See this post for more options and alternatives.

OTHER RESOURCES

13. What addons should I use?

This is very much a matter of personal choice, so I can’t give you a canonical list of ‘the best’.

Plus, of course, any normal addons you might want to use like boss mods, threat meters and so on.

14. What macros should I use?

Again, there are no hard-and-fast rules here. Commonly people will talk about two frequently-used macros:

Mouseover Macro

This macro is used where you float your mouse cursor over your raid frames and hit your macro keybind when you’re mousing over the heal target. It’s fast because you don’t have to select a target, and good for healing lots of people at once (eg raid healing) or decursing/cleansing.

#showtooltip Flash of Light
/stopcasting
/cast [target=mouseover][help] Flash of Light

Replace with the spell of your choice.

Healthrough Macro

This macro is designed so that if you have a hostile mob targeted (like a boss), you can cast your heal spell and it will land on the hostile mob’s target. It’s great for healing where you need to save whoever the boss is targeting and change targets fast.

#showtooltip Flash of Light
/stopcasting
/cast [button:2,target=player][target=target,help][target=targettarget,help][target=none] Flash of Light

In order, this macro:
– Casts FoL on myself if I right click. If I left click or use the keybinding, then:
– Casts FoL on my target if they’re friendly. If they’re not, then:
– Casts FoL on my target’s target if they’re friendly. If not, then:
– Gives me the glowy-hand spell targeting cursor.

Replace with the spell name of your choice.

Rez Macro

This is used if your healers don’t use addons with rez monitors, to help cut down time wasted by three people rezzing the same corpse.

#showtooltip Redemption
/cast Redemption
/stopmacro [combat,nohelp,nodead]
/say Upsadaisy, %t!

Change the /say to /raid or /# (where # is your healer channel number) if that suits your raid group better.

For more useful macros, see PlusHeal: thread 1, thread 2, and the Macros forum.

EXTERNAL LINKS

A Teeny Weeny Blizzard Slip-Up

On the whole, Blizzard’s done a pretty good job of normalizing the various crafting professions and their products in Wrath of the Lich King, although a couple of professions (tailoring and enchanting) arguably need a bit more love.

They even made sure you could skill up cooking without having to fish as well. Almost all the useful buff food recipes have four variants: a greater and a lesser food made with meat, and a greater and a lesser food made with fish. Look at Haste buff food as an example.

40 Haste Rating & 40 Stamina: Imperial Manta Steak, Very Burnt Worg
30 Haste Rating & 40 Stamina: Baked Manta Ray, Roasted Worg

This pattern continues all through the buff foods, pretty much, until you get to… Strength. Now, bear in mind that Strength is arguably the single most useful offensive stat for warriors, death knights, and any paladin who’s not Holy – so you have a lot of people looking for +Str buff food.

And yet, there’s exactly one strength buff food: Dragonfin Filet, for 40 Strength and 40 Stamina. No cheap-ass food for economy use; no meat-based version for the non-fisherfolk out there.

And just to compound the issue, compared with other in-demand fish, the locations for fishing up this tasty treat are sadly limited. Which means on a busy server like mine, competition for the few pool spawns active at any one time can get really savage.

Prediction: 3.1 will include three new Strength food recipes – a +30 Strength food made with Dragonfin Angelfish, and +40 and +30 Strength recipes using meat.

(This post brought to you by me doing laps up and down Dragonspine Tributary for an hour this morning.)

One (More) Good Reason To Play The Lunar Festival, Again

Last year, I wrote about the usefulness of the festival dumplings compared with conjured manna biscuits.

Let’s look at it again compared with the level 80 Conjured Mana Strudel. It restores 15000 health and 12960 mana over 30 seconds, whereas the Festival Dumplings restore 4% of your health and 3% of your mana per second for 25 seconds, for a total of 100% of your health and 75% of your mana.

So: if your health is more than 15000, or your mana is more than 17820, the festival dumplings will return more health or mana than the strudel – and it will do it five seconds faster, too!

Since everyone’s going to be flush with coins of ancestry after visiting all those elders for the achievements, if you’re not a tailor or engineer you may as well buy some tasty, tasty dumplings!

Holy Paladin Raiding Consumables, WotLK Version

As with previous guides, two things to note:

  1. I’m recommending consumables that give you a good balance of stats, where feasible. If you’re very well-geared in one area and need to boost a specific stat, you can make your own choices.
  2. My recommendations are specific for holy paladins. If you’re a priest, all those +Spirit consumables I wrote off are great for you. If you’re a protection paladin trying to heal, anything with spell crit is relatively useless and you’re looking for all the mp5 you can get. Et cetera.

In addition, this guide is for consumables buffing your primary function: healing. Occasionally you might need to use consumables to increase your stamina, resistances or other stats; however, they’re outside the scope of this guide.

Potions

Potions are a lot less useful in WotLK than in TBC, thanks to the new mechanic whereby you can only take one potion per combat, regardless of cooldown. Still, they shouldn’t be dismissed. Your options:

Mana & Health Restoration
These are all affected by alchemist-only Alchemist Stone trinkets, increasing their mana/health restoration effects by 40%, unless otherwise mentioned.

Runic Mana Potion. This stacks to 5; combine 20 of them with a Mana Injector Kit to create Runic Mana Injectors, which are exactly the same as the potions except they stack to 20. You should always carry at least some mana potions, for OOM moments.

Runic Healing Potion and its Injector equivalent, Runic Healing Injector. If your mana regen isn’t reliant on potions – and it shouldn’t be, in WotLK – then these are often a more useful tool for low health “oh crap!” moments. You should always take at least some to a raid with you.

Powerful Rejuvenation Potions can be a useful option, but you’re likely to find they don’t restore enough of either health or mana to be worth using. These may not be affected by an Alchemist’s Stone. (Anyone know?)

Potion of Nightmares lasts for six seconds, and (unlike the old Dreamless Sleep potions) can’t be cleansed off you accidentally by a clueless raider trying to be helpful. It restores 5400 health and mana in three ticks; if you can’t get all three ticks you’re better off using a Runic potion instead. You can move to interrupt the effect if you desperately need to heal, but that will waste a tick or two.

Crazy Alchemist’s Potion is currently a random effect between buffs or health/mana restoration; in Patch 3.0.8 (going live today) it’s being changed to always restore health & mana, with random side-effects. These are Alchemist-only, and are currently not affected by the Alchemist’s Stone trinkets.

Other Potions
These share the same one-per-combat limitation as health & mana potions, but are a very good alternative if you’re not relying on Mana potions for regen purposes.

Potion of Speed – a great throughput potion for those ‘clutch heal’ moments, where you have to crank out a lot of healing very, very fast.

Potion of Wild Magic – similarly, good for boosting throughput at a critical moment.

Your choice between the potions is best made with reference to your own gear – for instance, if you’re already high on Haste, you might be better choosing the Wild Magic potion. However, whichever you prefer, everyone should carry a stack of one of these for emergency healing moments. (Unless you’re cruising through farm content that’s trivial for you, in which case you’re probably not using full consumables anyway.)

Flasks and Elixirs

You can use either one flask, or two elixirs (one battle elixir and one guardian elixir). Generally, two elixirs is more effective than one flask, but a flask lasts through death where an elixir doesn’t, making them economical for progression raiding.

If you’re an alchemist, you’ll get increased effect and/or duration from the Mixology effect when you’re using flasks or elixirs you can make yourself.

Flasks

Two choices here: the Flask of the Frost Wyrm for throughput, or the Flask of Pure Mojo for mana longevity. As a general rule, throughput is probably more important, but if you’re having troubles with going OOM consider switching to the Pure Mojo flask.

Edit: Two commenters have reminded me of the Flask of Distilled Wisdom, which is a pre-TBC-level recipe. If you still have access to the mats, this flask can be a better regen option than the Pure Mojo flask – if you have the right raid composition. Based on the maths outlined in this post, Distilled Wisdom beats Pure Mojo if you have access to a resto shaman and better than 72% Replenishment uptime. If you don’t have a resto shaman, or can’t rely on getting reliable Replenishment, the Flask of Pure Mojo is still better for regen purposes (although Distilled Wisdom also adds spellpower and crit chance).

Battle Elixirs

Your options:

Your choice is really up to you, depending on your balance of stats and what you need to boost. As a rule of thumb, I would recommend using the Spellpower Elixir while you’re still gearing up; once you’re reasonably well-geared, use the Haste or Crit elixirs instead, as they still boost your throughput and also enable you to respond faster when things go wrong.

Guardian Elixirs

Your choices:

Looking purely at the regen effects of Intellect, the principles outlined in this post tell us that: if you have a resto shaman in your raid and at least 50% Replenishment uptime, 45 Intellect is better than 24 mp5. The more access to Replenishment you have (more shadow priests, survival hunters and retribution paladins), the greater the relative value of Intellect. With 90% Replenishment uptime, the Intellect is worth just under 28 mp5 – plus it boosts your spellpower and crit chance to boot.

If you have no resto shammy, and none of the Replenishment specs in your raid, 45 Intellect is worth about 16 mp5. Under those conditions, you’re probably better off with the mp5 elixir; otherwise, choose the Intellect elixir.

Buff Foods

Now this is where you’re spoilt for choice.

There are four types of food buffs that might be of interest to you: Spellpower, Haste, Crit or mp5. Each food buff comes in greater and lesser versions; the stats of the greater version are higher, but making these foods requires doing the cooking dailies for the recipes, and ingredients that only come from the cooking dailies (or for a premium on the auction house). For each buff type and size, there’s one food from fishing and one from land-based mobs.

All of these food buffs are comparable, and you’re best off choosing a food buff that balances your stats. Speaking personally, I use the 12 mp5 food as a cheap stam buff food for trash and easy bosses, and the 40 Haste or 40 Crit buff food on boss fights as appropriate.

Spellpower:
46 Spellpower & 40 Stamina: Firecracker Salmon, Tender Shoveltusk Steak, Fish Feast
35 Spellpower & 40 Stamina: Smoked Salmon, Shoveltusk Steak, Great Feast

Haste Rating:
40 Haste Rating & 40 Stamina: Imperial Manta Steak, Very Burnt Worg
30 Haste Rating & 40 Stamina: Baked Manta Ray, Roasted Worg, Shoveltusk Soup (available only as a quest reward),

Crit Rating:
40 Crit Rating & 40 Stamina: Spicy Blue Nettlefish, Spiced Wyrm Burger
30 Crit Rating & 30 Stamina: Poached Nettlefish, Wyrm Delight, Succulent Orca Stew (available only as a quest reward),

mp5:
16 mp5 & 40 Stamina: Spicy Fried Herring, Mighty Rhino Dogs
12 mp5 & 40 Stamina: Pickled Fangtooth, Rhino Dogs

Other Foods

These aren’t buff food, but worth mentioning anyway: if you’re going to be fishing for the raw materials for the above buff foods, you may find it useful to stock up on the fish used to make Grilled Bonescale, Sauteed Goby, or Smoked Rockfin. All three foods give the same amount of mana and health as the Conjured Mana Strudel from mage tables, and it can be handy to carry a stack of the cooked fish as an alternative for when you don’t have a mage on hand for free strudel. (Particularly useful for 10-man raid groups who may not have regular access to a mage.)

Gemming Your Holy Paladin

Time for the next installment in my series of ‘How To Gear Your Paladin In WotLLK’ posts: Holy Paladin Gem Choices. This is an issue that’s been somewhat complexified by the mountain of new gem cuts in WotLK.

Updated 1 Feb 09 to include the Reckless orange cut and adjust recipes based on 3.0.8.

In general, I will be talking about gemming for maximum effect (for PvE), not ‘how to use up your stockpiles of old gems’. Therefore, the first lesson:

  • Do not use TBC-era gems! No, not even epic gems. Even uncommon-quality WotLK gems are better than the very epic-est of TBC gems. Compare, say, Runed Bloodstone and Runed Crimson Spinel if you don’t believe me.

Now that that’s out of the way, let’s move on to look at each type of gem in a little more detail. I’ll list the gems of each color that are appropriate for paladin healers, and then we’ll look at the pros and cons of each gem.

The Choices

Red

Orange

Yellow

Green

Blue

Purple

Meta

Choosing the Gems

So, that’s a lot of gems to choose from. When you’re making these choices, you really have to consider four major factors:

  • Mathematical advantage. Some stats are just stronger than others for holy paladins, because of the nature of our game mechanics. See this post for a discussion of why gearing (and gemming and enchanting) for Intellect is better than mp5, for example.
  • The stats you need for the content you’re doing. Mechanical advantage aside, nobody knows your gear better than you. If you need more healing output, gem for spellpower. If you’re PvPing, gem for crit and haste, for mobility. If you’re running out of mana, gem for Int/mp5/Crit.
  • Socket bonuses. As I’ve said before, many people get tunnel vision, and pick gems based on socket color regardless of how good the socket bonus is. Others ignore the socket bonus and gem for one stat with no exceptions. Neither choice is necessarily the wisest.

    A piece of gear with two blue sockets and a 3 mp5 socket bonus? I’d ignore that, and stick two red spellpower gems into it. A piece of gear with a red and a yellow socket, and a 5 spellpower socket bonus? That’s probably worth sticking to.

  • Meta gems. All other considerations aside, sometimes you have to socket a slightly sub-optimal gem for the sake of activating your meta gem.

Now you know the factors involved, let’s look at what to socket where.

Red Sockets

Runed Scarlet Ruby, no question.

In fact, if you’re not constricted by meta gem activation or an appealing socket bonus, this gem is arguably stronger than any other color gem and you can use it comfortably in any socket. However, if you need to socket other colors too, read on:

Blue Sockets

You’re really choosing between 9 Spellpower (Royal Twilight Opal), 8 Intellect (Dazzling Forest Emerald), 8 Haste Rating (Energized Forest Emerald) or 8 Crit Rating (Sundered Forest Emerald). All other factors being equal, I’d go for the Royal Twilight Opal again.

Yellow Sockets

Yellow has better choices than blue; none of these gems are really bad to socket, and depending on the kind of content you’re doing and the role you’re playing in your team, they often make for a more well-rounded gear set than pure spellpower gems anyway.

Avoid any of the green gems for this socket, and look at yellow and orange gems. Pretty much any of the orange or yellow gems I listed above are acceptable, in fact – although make sure you’re not needlessly piling on auxiliary stats like Haste at the expense of your mana pool or crit rating. Int and Crit are both multi-purpose, improving throughput and mana longevity; by comparison, Haste only improves throughput.

My personal preference is the Luminous Monarch Topaz or Potent Monarch Topaz for the balance of stats they provide. The Reckless Monarch Topaz is also acceptable if you’re trying to build up your Haste rating, but I generally feel that there’s more than enough Haste directly on gear and you’re better off gemming for Int or Crit.

Meta Sockets

Of the options I listed, the Insightful Earthsiege Diamond is the strongest choice; +Int has come into its own as a stat for paladins, and the proc is very powerful: +600 mana, 5% proc rate, possibly with an internal cooldown of 15 seconds.

Elitist Jerks has a comparison of meta gems in this thread and the IED comes out far ahead. The next best choice is the Ember Skyflare Diamond. Really crit-stacked healadins may also like the Revitalizing Skyflare Diamond but it’s still probably not strong enough to compete with the IED.

Also note that there are a few PvP-oriented meta gems that may prove very useful in specific content, such as those with reduced Fear/Silence/Stun duration, or improved run speed. You can see a complete list of jewelcrafter-cut WotLK meta gems with this WoWhead filter.

Get Your Seal Whey Here! It's, Uh, Lovely!

Baby harp seal, image from National GeographicA quick tip for mana users: in advance of Wrath of the Lich King, you can buy the next rank of “water” already.

Except it’s not water, it’s pungent seal whey. Yummy.

Still, it’ll restore your mana faster than any water’s done before – presumably because you toss it back so fast it can’t hit your tastebuds.

You can buy this charming beverage from the Inn in Ironforge – I haven’t found any other non-Northrend sources of it yet. I imagine there’s a Horde vendor that sells it too – if you’re a Hordie, please post and let me know so I can update the post!

Go ye forth and enjoy your seal whey, folks. Just ignore the smell.

Holy Paladin Raiding Consumables – Revised

This is a revision and update of this post, incorporating some items I’d overlooked the first time around (and with thanks to commenters who reminded me about some of them). Thus, I present: the Revised Guide to Holy Paladin Consumables.

Two things to note:

  1. I’m recommending consumables that give you a good balance of stats, where feasible. If you’re very well-geared in one area and need to boost a specific stat, you can make your own choices.
  2. My recommendations are specific for holy paladins. If you’re a priest, all those +Spirit consumables I wrote off are great for you. If you’re a protection paladin trying to heal, anything with spell crit is relatively useless and you’re looking for all the mp5 you can get. Et cetera.

Elixirs: Battle Elixirs

Adept’s Elixir – the increase to spelldamage is irrelevant, but this elixir gives a boost to both throughput and mana restoration. For holy paladins, this one’s a show-stopper.

Elixir of Healing Power – this one’s a good alternative for situations where you just need healing oomph, and nuts to the regen. In other situations, it’s inferior to Adept’s Elixir, but better than nothing.

Elixirs: Guardian Elixirs

Elixir of Major Mageblood – the standout choice for paladins, who tend to suffer over passive in-combat regen.

Mageblood Potion – it may be a pre-TBC recipe using Azerothian mats, but this is surprisingly effective as an emergency replacement for Elixirs of Major Mageblood.

Elixir of Draenic Wisdom – inferior to Mageblood elixirs, as paladins derive no benefit from Spirit, but 30 Int is still nothing to sneer at.

Flasks

Flask of Mighty Restoration – again, the standout choice for paladins. Shattrath Flask of Mighty Restoration is a good alternative if you have the relevant rep to buy it (Exalted with Cenarion Expedition, Sha’tar, and Scryer/Aldor) and you’re raiding the appropriate zones.

Flask of Distilled Wisdom – again, inferior to the regen-boosting Restoration flask, but an acceptable alternative for the all-around boost to healing, mana pool and spell crit.

Unstable Flask of the Elder for Gruul’s Lair raids; this is superior for paladins to the Unstable Flask of the Physician, although that’s certainly better than nothing.

Weapon Oils

Brilliant Mana Oil – arguably the best choice, with a balance of mp5 and +heal. Unfortunately it’s an old-world recipe (requiring Zandalar faction). Brilliant Wizard Oil is a good alternative for paladins seeking crit rather than mp5, also requiring Zandalar faction to learn.

Superior Mana Oil – inferior to the Brilliant Mana Oil, but much more readily available. Superior Wizard Oil is also a good option; although the tooltip says “spell damage”, it does apply to healing as well.

Foods

Blackened Sporefish – for mana regen and survivability. The mp5 boost is small enough, though, that this is on-par with:

Golden Fishsticks – which has a really good healing buff. The Spirit is useless for paladins, but 44 +Heal alone is nothing to sneeze at.

Skullfish Soup – slightly weaker for most healadins than the other two buff foods, as it gives less than 1% crit which is weaker than 44 Heal or 8 mp5 unless you’re really into crit-stacking. Still better than nothing, though!

Any stamina food, such as Feltail Delight (which is the one I use most often). The spirit does little for a paladin, but an extra 300 health is always welcome, and 20 Stamina foods are common enough that you should keep this up pretty much all the time unless you need one of the better food buffs for a boss fight.

Potions

I won’t list them all, as one of my earliest blog posts was a guide to mana and healing potion types; however, these are the ones I specifically recommend:

Super Mana Potion, or the stacks-to-20 version, the Mana Potion Injector. Your basic mana potion; you will, at times, drink these like water. You can replace these with any of the alternatives I list in the linked post, of course. And if you’re raiding somewhere specific, don’t forget zone-specific potions like Bottled Nethergon Energy or Blue Ogre Brew as very cheap alternatives.

Super Healing Potion and the Healing Potion Injector. You don’t need to take nearly as many of these to a raid, but you should always have at least some on you for emergencies.

What about Super Rejuvenation Potions, or the Alchemist-only equivalent Mad Alchemist’s Potions? Carry one stack, but don’t use them unless you gotta. Remember that healing received will top up your mana via spiritual attunement, so if you’re healing yourself with a pot, that’s a lost opportunity for mana regen.

Obviously, don’t stint yourself on healing (self-heals, pots and healthstones) at the expense of other healers’ mana pools, but if there’s ambient healing available (Leader of the Pack, Vampiric Embrace, etc) and you’re not likely to take a big spike of damage you’re better off taking advantage of those to restore your health, and taking an ordinary mana potion instead.

Scrolls

These aren’t essential, as they don’t stack with player buffs, but they are handy for situations where rebuffing is unlikely (for instance, after receiving a battle-rez) or where you’re missing a particular buffing class from a raid (not uncommon in 10-mans). You can safely ignore Strength and Spirit scrolls, but scrolls of Intellect are always good for a boost to your mana pool. Scrolls of Stamina, Protection, and Agility can also be useful if you’re expecting to get hit.

Other Items
Note that these all share a cooldown.

Demonic Rune – it’s only a small amount of mana restoration, but it’s enough for 5-8 Flash Heals (and causes you damage, thereby giving you the opportunity to regain mana via Spiritual Attunement). Demonic Runes drop from satyr demons in Azeroth (for instance, in Felwood and Azshara); Dark Runes are a BoE equivalent you can get from Scholo or the AH.

Charged Crystal Focus – available from the AH in their uncharged state, or farmed from mobs around the Ogri’la daily quest hub. Excellent for when you don’t have a healthstone handy; even if you buy it from the AH it’s likely to be cheaper than a repair bill.

Nightmare Seeds are gathered by Herbalists from Nightmare Vine nodes, but can be used by anyone. They’re on a separate 3-minute cooldown, and they’re useful for those moments where you need a health buffer to accommodate a damage spike without dying. Useful if the fight involves spiky raid damage (such as Naj’entus in Black Temple).

There are some profession-specific extras, as well: Fel Blossoms are good for herbalists, as a damage shield isn’t affected by healing reductions (from mortal-strike-y effects); Dense Stone Statues for Jewelcrafters heal you for 1250 healing across 25 ticks, but it counts as healing rather than ‘health restore’, so it does give you a small amount of mana back as well.

Personally?
I carry: 20 Healing Potion Injectors, 20 Mana Potion Injectors, 10 Mad Alchemist’s Potions, 1 stack of each type of elixir, 1 stack of Mighty Restoration flasks, 10 charges of Brilliant Mana Oil, 1 stack of Blackened Sporefish and 1 stack of Stamina food, 2 stacks of Dense Stone Statues and 1 stack of Charged Crystal Foci. Oh, and a stack of Intellect V scrolls.

Holy Paladin Raiding Consumables

Update: This post has been revised and updated here.

This one’s going around the blogosphere lately, so here’s my quick guide to raiding consumables for holy paladins. (Bellwether covered the same issue for resto druids, and Big Bear Butt for feral tanks; I’m sure there will be more coming soon.)

Two things to note:

  1. I’m recommending consumables that give you a good balance of stats, where feasible. If you’re very well-geared in one area and need to boost a specific stat, you can make your own choices.
  2. My recommendations are specific for holy paladins. If you’re a priest, all those +Spirit consumables I wrote off are great for you. If you’re a protection paladin trying to heal, anything with spell crit is relatively useless and you’re looking for all the mp5 you can get. Et cetera.

Elixirs: Battle Elixirs

Adept’s Elixir – the increase to spelldamage is irrelevant, but this elixir gives a boost to both throughput and mana restoration. For holy paladins, this one’s a show-stopper.

Elixir of Healing Power – this one’s a good alternative for situations where you just need healing oomph, and nuts to the regen. In other situations, it’s inferior to Adept’s Elixir, but better than nothing.

Elixirs: Guardian Elixirs

Elixir of Major Mageblood – the standout choice for paladins, who tend to suffer over passive in-combat regen.

Mageblood Potion – it may be a pre-TBC recipe using Azerothian mats, but this is surprisingly effective as an emergency replacement for Elixirs of Major Mageblood.

Elixir of Draenic Wisdom – inferior to Mageblood elixirs, as paladins derive no benefit from Spirit, but 30 Int is still nothing to sneer at.

Flasks

Flask of Mighty Restoration – again, the standout choice for paladins. Shattrath Flask of Mighty Restoration is a good alternative if you have the relevant rep to buy it (Exalted with Cenarion Expedition, Sha’tar, and Scryer/Aldor) and you’re raiding the appropriate zones.

Flask of Distilled Wisdom – again, inferior to the regen-boosting Restoration flask, but an acceptable alternative for the all-around boost to healing, mana pool and spell crit.

Unstable Flask of the Elder for Gruul’s Lair raids; this is superior for paladins to the Unstable Flask of the Physician, although that’s certainly better than nothing.

Weapon Oils

Brilliant Mana Oil – arguably the best choice, with a balance of mp5 and +heal. Unfortunately it’s an old-world recipe (requiring Zandalar faction).

Superior Mana Oil – inferior to the Brilliant Mana Oil, but much more readily available. Superior Wizard Oil is also a good option; although the tooltip says “spell damage”, it does apply to healing as well.

Foods

Blackened Sporefish – for mana regen and survivability. The mp5 boost is small enough, though, that this is on-par with:

Golden Fishsticks – which has a really good healing buff. The Spirit is useless for paladins, but 44 +Heal alone is nothing to sneeze at.

Any stamina food, such as Feltail Delight (which is the one I use most often). The spirit does little for a paladin, but an extra 300 health is always welcome, and 20 Stamina foods are common enough that you should keep this up pretty much all the time unless you need one of the better food buffs for a boss fight.

Potions

I won’t list them all, as one of my earliest blog posts was a guide to mana and healing potion types; however, these are the ones I specifically recommend:

Super Mana Potion, or the stacks-to-20 version, the Mana Potion Injector. Your basic mana potion; you will, at times, drink these like water. You can replace these with any of the alternatives I list in the linked post, of course.

Super Healing Potion and the Healing Potion Injector. You don’t need to take nearly as many of these to a raid, but you should always have at least some on you.

What about Super Rejuvenation Potions, or the Alchemist-only equivalent Mad Alchemist’s Potions? Carry 1 stack, but don’t use them unless you gotta. Remember that healing received will top up your mana via spiritual attunement, so if you’re healing yourself with a pot, that’s a lost opportunity for mana regen.

Obviously, don’t stint yourself on healing (self-heals, pots and healthstones) at the expense of other healers’ mana pools, but if there’s ambient healing available (Leader of the Pack, Vampiric Embrace, etc) and you’re not likely to take a big spike of damage you’re better off taking advantage of those to restore your health, and taking an ordinary mana potion instead.

Scrolls

These aren’t essential, as they don’t stack with player buffs, but they are handy for situations where rebuffing is unlikely (for instance, after receiving a battle-rez) or where you’re missing a particular buffing class from a raid (not uncommon in 10-mans). You can safely ignore Strength and Spirit scrolls, but scrolls of Intellect are always good for a boost to your mana pool. Scrolls of Stamina, Protection, and Agility can also be useful if you’re expecting to get hit.

Other Items
Note that these all share a cooldown.

Demonic Rune – it’s only a small amount of mana restoration, but it’s enough for 5-8 Flash Heals (and causes you damage, thereby giving you the opportunity to regain mana via Spiritual Attunement).

Charged Crystal Focus – available from the AH in their uncharged state, or farmed from mobs around the Ogri’la daily quest hub. Excellent for when you don’t have a healthstone handy.

There are some profession-specific extras, as well: Fel Blossoms are good for herbalists, as a damage shield isn’t affected by healing reductions (from mortal-strike-y effects); Dense Stone Statues for Jewelcrafters heal you for 1250 healing across 25 ticks, but it counts as healing rather than ‘health restore’, so it does give you a small amount of mana back as well.

Personally?
I carry: 20 Healing Potion Injectors, 20 Mana Potion Injectors, 10 Mad Alchemist’s Potions, 1 stack of each type of elixir, 1 stack of Mighty Restoration flasks, 10 charges of Brilliant Mana Oil, 1 stack of Blackened Sporefish and 1 stack of Stamina food, 2 stacks of Dense Stone Statues and 1 stack of Charged Crystal Foci. Oh, and a stack of Intellect V scrolls.

Edited to add in Superior Wizard Oil; thanks Valyre for the reminder!

Mana and Healing Potions

As any regular level 70 player would know – especially a raider – the costs of mana and/or healing potions can become a bit punitive after a while, and no-one enjoys having to take a night off raiding/instancing to farm for consumables. Thankfully, Blizzard have recognised this, and while some of the steps they’ve taken were met with dismay from players (such as nerfing elixir-stacking and many flasks), they’re making it much easier to get your hands on consumables, no matter what your playstyle. So here’s a bit of a summary of sources to get endgame-level healing and mana potions.

Top-Rank Potions (Healing pots restore 1500-2500 health; mana pots restore 1800-3000 mana.)

“Cheapass” Potions (Healing pots restore 1050-1750 health; mana pots restore 1350-2250 mana.)

As you can see, some of the potions can be only be used in specific locations, while others can be used anywhere; however, it’s worth knowing the range of potions available to you. If your guild is concentrating on a specific zone, you can save yourself a lot of money on consumables by picking up the area-specific potion equivalents.