Tag Archives: daily quests

A Guide to Daily Quests V: Shattered Sun

a.k.a “2.4: Sunwell Dailies – The Guide”

Rather than do a hodge-podge of posts about quests here and there, I thought I’d try and put together a bit of an index to the quests as a whole; this should be largely complete now.

The Sunwell Dailies – How They Work

Basically, the world event in 2.4 involves the Shattered Sun Offensive – a new faction – working to reclaim the Isle of Quel’Danas, one chunk at a time. Each phase has a goal (or several goals) and the new dailies for that phase work towards those goals; the goals are achieved when the dailies have been done often enough server-wide.

Note: Once a goal has been achieved, the dailies are still accessible with new names, and (if it was a major goal) a new phase opens up. The new versions of the old dailies are listed under “Replaced by”, below.

To begin with, you start at Neutral with the Shattered Sun Offensive. There are six or seven daily quests open to you. To kick it all off, though, you’ll want to get the starter quest (“Enter, the Deceiver…”) from the questgiver near A’dal in Shattrath, and head to the Isle of Quel’Danas. You’ll automatically know the flightpath once you hit a flight master in the Eastern Kingdoms; Quel’Danas is connected by flightpath to Zul’Aman (and apparently also to Silvermoon, for the Horde).

The following are the SSO dailies. Note that unlike other sets of daily quests, new quests open up depending on how far your server is through the world event, not based on your own personal reputation level. The only quests that are affected by your own rep are: a single quest at each new rep level (which doesn’t actually require you to do anything, other than pick up a package of freebie rewards), and a single quest at Exalted which is the avenue to getting the new title. Everything else is available at Neutral rep, if your server has unlocked the phases.

This means that people coming late to the party will be able to rep up very fast indeed; once phase 4 is completed there are 18 dailies available for Shattered Sun rep (plus an extra 1 if you’re a miner, herbalist or skinner).

Phase 1: The Landing to The Sanctum

Major Phase Goal: Reclaiming the Sanctum (via The Sanctum Wards and Erratic Behavior)

Phase 1 starts in a small camp near the landing on Isle of Quel’Danas; there are two dailies here, working on reclaiming the Sun’s Reach Sanctum. These two quests are “The Sanctum Wards” and “Erratic Behavior” are described below. When these two quests reach their goal, the Sanctum is reclaimed.

In addition, phase 1 offers five more daily quests with no specific goal, three of which start in Shattrath: “Sunfury Attack Plans”, “The Multiphase Survey” and “Gaining the Advantage”; and two at the Throne of Kil’Jaeden: “Blood for Blood” and “Blast the Gateway”.

The Sanctum Wards
This quest is given by Theris Dawnhearth at the staging area on Quel’Danas. To complete it, kill Wretched Fiends and Wretched Devourers and gather 4 Mana Remnants from their corpses, then use (right-click) the Mana Remnants on a sanctum ward (the big red floating crystals with Wretched mobs around them). The mobs can be found all around the starting area on the island; don’t go down into Dawnstar Village, as it’s a different kind of enemy down there.

Reward: 9.1g and 150 SSO rep.
Replaced by: Arm the Wards!

Erratic Behavior
This quest is given by Vindicator Xayann at the staging area on Quel’Danas. She gives you a stack of modified golem control cores. Find and kill 5 Erratic Sentries; use the modified cores on each sentry’s corpse to reanimate it as a Converted Sentry. It’ll accept its new orders and run around happily. Two things to note: first, loot the sentries before you convert them, else you loseWeight Exercise the loot; second, it’s worth doing this at the same time as the Sanctum Wards as the mobs are in the same area, and these mobs are non-agro so once you’re done with the quest you can ignore them.

Reward: 9.1g and 150 SSO rep.
Replaced by: Further Conversions

Sunfury Attack Plans
This quest is given by Lord Torvos in Shattrath in the NE quadrant of the inner ring, nearish the flight point. The quest asks you to go to Netherstorm and get the Sunfury Attack Plans off blood elves there. Any Sunfury blood elf in Netherstorm has a chance to drop these plans; you may as well combine it with killing elves for any Aldor/Scryer quest you have, or farming for drops.

Reward: 10.1g, 250 rep, and Shattered Sun Supplies (a package with a random green and sometimes a Badge of Justice).

The Multiphase Survey
This quest is given by Harbinger Haronem in the inner ring in Shattrath. He gives you a pair of Multiphase Spectrographic Goggles and sends you to the Spirit Fields around Oshu’gun in Nagrand. (They’re the areas around Oshu’gun, with the large symbols on the ground.)

The goggles let you detect “red Multiphase Disturbances” passively, and have a Use effect to take a Multiphase disturbance reading. The detection effect only works in Nagrand, so don’t put the goggles on until you’re in Nagrand or you won’t get the detection buff at all (and will get very confused flying around looking for red things you can’t see).

Red Multiphase Disturbance

With the goggles on you’ll see the red glowy light patches; just get near one, right-click your goggles (it will dismount you, so don’t be too high up), and repeat six times with new red patches. (A reading will disperse any given Disturbance, but others in your group also get credit for it.)

Reward: 10.1g, 250 rep, and Shattered Sun Supplies

Gaining the Advantage
This is a gathering quest that requires you to have herbalism, mining or skinning to even pick up the quest; it’s given by a quest giver next to Lord Torvos (near the Shattrath flight master). While you have it, mining any ore, gathering any herb, or skinning any skinnable creature in Outland has a chance to drop Nether Residue as well as the usual product. Hand in 8 Nether Residues for the quest reward. I suspect this one’s worth just keeping in your logs, gathering as normal, and handing in every time you get 8 Residues – rather than actively trying to ‘farm’ for the Residues every day. Unless you’re a gatherer extraordinaire, anyway.

Reward: 16.39 gold, 250 SSO rep and 1 Major Rejuvenation Potion.

Getting to the Last Two Dailies
First up, you have to complete the Missing Magistrix quest, where you search fruitlessly around Quel’Danas until you finally find the teleporter you need in a hidden corner. (It’s at 48,45.) Use the scroll at the teleporter and you’ll be teleported to the Throne of Kil’Jaeden in Hellfire Peninsula, where you complete Missing Magistrix and she gives you two more dailies to do. (Oh, and there’s no portal back to Quel’Danas from there, so plan your questing carefully.) Note that this portal-to-the-area only works for your first run through the quests; on future days you’ll have to get there yourself.

The two new dailies are both completed at the Throne of Kil’Jaeden; be careful not to agro Kazzak if he’s up.

Blood for Blood
Kill 4 Wrath Heralds for their blood, which isa 100% droprate, and this blood empowers the quest item you were given, the Fel Siphon. You use the Siphon on elite Felblood Initiates to turn them into Emaciated Felbloods, who you then kill. 4 Emaciated Felblood kills, and you’re done. The big problem is that the Felblood Initiates are few and far between so you will be waiting a long time for your four kills unless people on your server are smart about grouping up. Note that on busy servers, while the dailies are popular, respawns aren’t a problem at all.

Reward: 11.19g, 250 rep and 5 Marks of Sargeras or 5 Sunfury Signets.

Blast the Gateway
You’re given a Sizzling Ember quest item, which you use to summon a Living Flare minion that follows you around. Kill Incandescent Fel Sparks (fel fire elementals, basically) to empower your Living Flare; once your flare becomes an Unstable Living Flare (about 6 Spark kills, i think), run it back to the teleporter to blow it up. The trick to this quest is: your flare can be empowered by being near any Incandescent Fel Spark when it dies, regardless of whether it’s tagged by you or someone else. I suspect that grouping would make this quest trivial; otherwise, try and stay near other people when you’re all killing your own Sparks, even if you’re not grouped, and you’ll still get the shared benefit.

Reward: 10.1g, 250 rep, Shattered Sun Supplies.

Phase 2: The Sanctum to The Armory

Major Phase Goal: Reclaiming the Armory (via Distraction at the Dead Scar and The Battle for Sun’s Reach Armory)
Minor Phase Goal: Opening a portal from Shattrath to the Isle (via Intercepting the Mana Cells)

So, once your realm has collectively done enough of the first Quel’Danas dailies to retake the Sun’s Reach Sanctum, it becomes a ‘friendly’ building with SSO NPCs inside, and you can go there to find two new daily quests. These are quests that contribute to opening up the Sun’s Reach Armory. It also opens up a daily quest to activate a portal in Shattrath that goes to Quel’Danas, and once that’s been activated there’s another daily to get a Quel’Danas -> Shattrath port.

The Bombing Run
This quest is called Distraction at the Dead Scar. You speak to Ayren Cloudbreaker (the flightmaster at your original landing-point), and he sends you off on a bombing run – you fly through the village, down the eastern side of the Isle, then you do a couple of circuits of the Dead Scar, then back up the other side to home base again. The part at the Dead Scar is the relevant bit; you’re given Arcane Charges, and you have to use those to kill demons in the Dead Scar: 2 Pit Overlords (big green guys with tails, like Magtheridon), 3 Eredar Sorcerors and 12 Wrath Enforcers. It’s just like the original bombing dailies in Hellfire Peninsula, really; you fly on an auto-controlled dragonhawk rather than your own mount.

This quest was originally an absolute pain to do, because quest credit often wasn’t assigned properly, and the tougher mobs took several bombs to kill. It’s now been nerfed: all mobs require a single bomb, except the Overlords which take two. It’s very easy to solo this quest with a single pass now, even if you have competition on the run.

Reward: 9.1g and 150 rep.
Replaced by: The Air Strikes Must Continue

If you’re interested in seeing this bombing run in progress, check out this post with a video.

The Battle for Sun’s Reach Armory
This one’s easy; you kill six demons down in the Dawning Square and plant your banner on the body of the Emissary of Hate. (Note that you can get credit for bannering an Emissary corpse killed by someone else, and he can be bannered by anyone until he despawns.) Respawn times are hellishly fast, so get out of the area as soon as you’ve killed your six.

Reward: 10.1g and 250 rep.
Replaced by: The Battle Must Go On

Intercepting the Mana Cells
This quest opens a portal to Quel’Danas from Shattrath. The original quest comes from an NPC in the Sanctum, but the daily questgiver, Exarch Nasuun, is in the Terrace of Light in Shattrath. He asks you to go to Blade’s Edge and gather 10 Smuggled Mana Cells from the ethereals at Bashir’s Landing – but the mana cells are hidden out of phase.

To complete this quest, fly up to Bash’ir’s Landing in Blade’s Edge Mountains, and kill the ethereal NPCs there until one of them drops a Bash’ir Phasing Device. You only need one for your entire party; one person uses it and the whole party (and pets) drop ‘out of phase’ as long as you remain in the area. It affects all party members and pets within 100 yards of the person who activated the device; if you get more than 100 yards away, you’ll suddenly drop back into the ‘real world’ (and probably get beaten up by ethereals you couldn’t see until then). Just run back towards the party until you get back in range of the party member, and you’ll drop back out of phase. The ‘out of phase’ state remains until you leave Bash’ir’s Landing.

Once you have used the Phasing Device, the world goes flickery and grey. The effect can be very disconcerting – the screen goes black-and-white, and kind of wobbly – mages with Invis will recognise the effect, as will draenei who did the level 10 totem quest. For those of you who haven’t seen the effect, it looks much like this:

Phased-out in Bash'ir's Landing

While you’re phased, you’ll be able to see the mana cells that have been hidden until now. Run around, loot them, dodge or kill the phase wyrms (which have very large agro radii, it seems). The mana cells look much like the image on the right.

Reward: 10.1g, 250 rep and a Shattered Sun Supplies package.
Replaced by: Maintaining the Sunwell Portal

Once the portal has been opened, the following daily becomes available:

Know Your Ley Lines
Given by Astromancer Darnarian in the Sun’s Reach Sanctum, this quest opens up once the Shatt->Quel’Danas portal is activated. He sends you to take ley line readings at three points on the island; the reward is a scroll that will teleport you back to Shattrath.

Know Your LeylinesYou can see the ley line points in the map to the right. The three locations are:

  • Bloodcrystal: top left dot on the map; look for a very large floating red crystal (surrounded by smaller ones).
  • Dawning Square portal: this is the same location as the Emissary of Hate (for the Battle for Sun’s Reach Armory daily quest); look for the large wispy green wall.
  • Naga shrine: head over to the coast and dodge lots of nagas; look for a cupola (like the ones in Zangarmarsh) with an Azsharan statuette in it near the southernmost stretch of the Greengill coast area.

It’s fairly easy; you can do it without having to kill a single mob, particularly if your server is crowded or you do it at busy times. Also note that this quest ‘stacks’ nicely with a number of the quests from Phases 2, 3 and 4 (see below) – the Bloodcrystal is surrounded by mobs that will give quest credits for the Taking the Harbor quest, the Dawning Square portal is the same location where you fight mobs for The Battle For Sun’s Reach Armory/The Battle Must Go On, and the Naga shrine is surrounded by mobs for Making Ready/Don’t Stop Now and Disrupt the Greengill Coast/Open For Business.

Reward: 11.99g, 250 rep, and Darnarian’s Scroll of Teleportation, a unique single-use scroll that will teleport you from the Isle of Quel’Danas back to Shattrath.

Phase 3: The Armory to The Harbor

Major Phase Goal: Reclaiming the Harbor (via Taking the Harbor and Intercept the Reinforcements)
Minor Phase Goal: Building the Anvil to allow NPC to sell badge gear and repair (via Making Ready)

Once the Armory is reclaimed, a number of new quests open up on the Isle.

The Other Bombing Run
This quest, aka Intercept the Reinforcements is the easiest bombing run of the lot. You hop on a dragonhawk (from Ayren Cloudbreaker again) which flies you out into the bay and you ‘bomb’ the sails of the three blood elf ships out there. (Just aim the bomb circle at the sails themselves.) Then the dragonhawk lands, you kill six Dawnblade Reservists, and then you mount back up on the dragonhawk (which kindly stuck around for you) and fly back. The Reservists are easy kills, and drop Sunfury Signets. If you find the main boat is too crowded, you can swim to the left or right boats and kill mobs there instead.

Reward: 7.59g, 250 rep.
Replaced by: Keeping the Enemy at Bay

Taking the Harbor
A straightforward kill quest; kill 6 Dawnblade Summoners, 6 Dawnblade Blood Knights and 3 Dawnblade Marksmen. The Summoners are warlocks (with an imp pet), the Blood Knights are paladins, and the Marksmen are archers. You can find the mobs all around the harbor building, plus scattered throughout the Dawnstar Village (eg around the Bloodcrystal).

Reward: 11.99g, 250 rep.
Replaced by: Crush the Dawnblade

Making Ready
This is probably going to be the most popular quest on your server, as it’s given by Smith Hauthaa (at the back of the Armory) and unlocks her as a badge vendor and repairer.

She asks you to get three pieces of Darkspine Ore for her. To get this, head out to the Greengill Coast on the eastern side of the Isle, and kill Darkspine Myrmidons for their keys. Note that the Sirens do not carry keys! Use a key on one of the chests lying around on the ground to unlock it and retrieve the ore therein. You can collect all three keys before opening the chests if you want; also, remember they go into your keyring, not your bag.

Also note that you can pick up extra keys, but they don’t stick around – you loseWeight Exercise them either when you hand the quest in, or when you log. So don’t bother farming for extras; it’s just wasted effort.

Reward: 11.99g, 150 rep.
Replaced by: Don’t Stop Now

Ata’mal Armaments
This only becomes available once the Anvil has been built via Making Ready. Smith Hauthaa will send you to gather Ata’mal Armaments from orcs in Shadowmoon Valley on the Ata’mal terraces near Black Temple. Get five armaments, come back, and use them on her anvil to create the cleansed items she wants you to hand in.

My preferred kill spot is around 70,40. The mobs are pretty easy to kill – there are Chosen, Slayers (which usually come in pairs) and Darkweavers; all can drop Armaments, although I personally have had best luck with the Slayers. Watch out for the patrolling elite Drakonids, though.

Reward: 18.28g, 350 rep, and Blessed Weapon Coating or Righteous Weapon Coating.

Phase 4: The Memorial and The Alchemy Lab

Major Phase Goal: Build the Alchemy Lab (via Discovering your Roots)
Minor Phase Goal: Build the Memorial (via A Charitable Donation)

This phase opens up when the Harbor has been captured (ie when Intercept the Reinforcements and Taking the Harbor have been repeated up to the 100% mark). The Harbor now counts as an inn (complete with Innkeeper and mailbox) and the following new dailies become available:

Discovering Your Roots
This quest works towards the goal of opening up the Alchemy Lab. Go to Razorthorn Rise – it’s on the border of Terokkar Forest and Hellfire Peninsula, and kill Razorthorn Flayers until you get a gland drop. Use the gland on a Razorthorn Ravager (which you can find in the area covered by a brambly, thorny “roof”) and it becomes your pet – you’ll get a pet bar on your screen, so make sure your UI doesn’t have that disabled if you use custom bar mods. Run around to the dirt mounds and hit the button on your pet bar that triggers your ravager to dig through the mound. The mound will despawn, and a root will appear, lootable by anyone in your party. Get five roots, and go hand them in. Simple!

Tips: Make sure you’re not trying to use the gland on one of the bugged ravagers (which stand around evading). The ‘charm’ doesn’t wear off until you leave the area, so you only need one gland; extra glands disappear when you turn in the quest.

Reward: 9.1g, 350 rep, Shattered Sun Supplies.
Replaced by: Rediscovering Your Roots

Disrupt the Greengill Coast
Go to the Greengill Coast and kill Darkspine Sirens for Orbs of Murloc Control. Use the Orb to free 10 murloc slaves. (Note: works nicely with Know Your Ley Lines and Don’t Stop Now.) When you use the Orb, try and get as many murloc slaves in the area of effect as possible – you should be able to get 2 minimum, sometimes as many as 4 if you time it right. Note that Orbs will continue dropping on Siren kills until you hand the quest in, even after you’ve freed all ten slaves.

Reward: 11.99g, 250 rep.

A Charitable Donation
Donate 10g to help build a memorial monument. This is the ‘minor’ goal of this phase (comparable to the Portal in phase 2 and the Anvil in phase 3). Note that this goes by really quickly – my server (Proudmoore, the first to complete the monument) was completing 1-2% of the quest per minute. Also, note this quest is not available to people with Exalted reputation.

Reward: 150 rep.
Replaced by: Your Continued Support

Open For Business
This quest only becomes available when the alchemy lab has been unlocked. Gather 5 Bloodberries from around the Isle (they come off bushes that look like the Mana Berry bushes for the relevant cooking daily) and hand them in to Mar’nah in the Harbor building.

Reward: 11.99g, 250 rep, Bloodberry Elixir

2.4: Sunwell Dailies stage 2: the Sanctum

See my complete guide to the Sunwell dailies here.

So, once your realm has collectively done enough of the first Quel’Danas dailies to retake the Sun’s Reach Sanctum, it becomes a ‘friendly’ building with SSO NPCs inside, and you can go there to find two new daily quests. These are quests that contribute to opening up the Sun’s Reach Armory.

The Bombing Run
This quest is called Distraction at the Dead Scar. You speak to Ayren Cloudbreaker (the flightmaster at your original landing-point), and he sends you off on a bombing run – you fly through the village, down the eastern side of the Isle, then you do a couple of circuits of the Dead Scar, then back up the other side to home base again. The part at the Dead Scar is the relevant bit; you’re given Arcane Charges, and you have to use those to kill demons in the Dead Scar: 2 Pit Overlords (big green guys with tails, like Magtheridon), 3 Eredar Sorcerors and 10 Wrath Enforcers. It’s just like the original bombing dailies in Hellfire Peninsula, really; you fly on an auto-controlled dragonhawk rather than your own mount.

The quest tells you that some demons require more than one hit with the charge, and it’s not kidding. Hitting a pit lord a couple of times, only to have someone else finish him and get the credit is a pain in the ass; depending on crowding, it may take several runs to get the quest completed. (It took me 4, but then the PTR’s packed out.)

Reward is 9g and 150 rep.

The Battle for Sun’s Reach Armory
I haven’t done this one, but it asks you to slay demons in Dawning Square and the Sun’s Reach Armory until the Emissary of Hate appears, kill him, and use the provided Shattered Sun Banner to impale the corpse.

Reward is 10g and presumably 150 rep.

Intercepting the Mana Cells
This quest comes during stage 2, and provides progress towards opening a portal from Quel’Danas to Shattrath. The original quest comes from an NPC in the Sanctum, but the daily questgiver is in the Terrace of Light in Shattrath. He asks you to go to Blade’s Edge and gather 10 Smuggled Mana Cells from the ethereals at Bashir’s Landing – but the mana cells are hidden out of phase. You have to kill ethereals to get phase devices to see the mana cells, defeat the phase wyrms guarding the mana cells, and gather 10 cells. Bring them back to Shattrath, and you’re doing your part to get the portal open.

Reward is 10g, a Shattered Sun Supplies package and presumably 150 or 250 rep.

2.4: Fishing Daily – the World’s Biggest Mudfish

Today’s daily fishing quest on the PTR:

The One That Got Away

“Figluster’s mudfish is a surprisingly quick bottom feeder found in the waters of Nagrand. They grow their entire lives and are well known as fighters.

Years ago, I caught what I’m certain was the world’s biggest mudfish… until it snapped my line and escaped.

A fisherman of your caliber doesn’t need to be told what to do– your destiny awaits in the lakes of Nagrand.”

The quest asks you to catch “the World’s Biggest Mudfish” and bring it to Old Man Barlo. No details yet on what that actually involves, as the PTR went down for maintenance before I could give it a whirl. I’ll update this post when I know more.

The reward is a Bag of Fishing Treasures.

Edit: Okay, this one’s relatively simple. Just go to Nagrand and fish until you get the quest drop. It took me 25 casts in various lakes; according to /1 chat, Sunspring Lake gives the best results. I caught it first try as soon as I got to Sunspring Lake.

2.4: More PvP Dailies

I forgot to look into the selection of dailies for world PvP. Here’s what I’ve found so far: (note: all are Alliance quests; I assume there are Horde equivalents)

Terokkar Forest
Exorcist Sullivan in Allerian Stronghold (on the edge near the Bone Wastes) gives a quest to help take a tower in the Bone Wastes. Reward is 12g and 209 honor.

Nagrand
Lakoor in Telaar (in the SE of town, look for the blue !) gives a quest to defeat 10 enemy players in Halaa. Reward is 12g and 209 honor.

2.4: Two More Sunwell Dailies

Two more Sunwell dailies! See my complete guide to the Sunwell dailies here.

First up, you have to complete the Missing Magistrix quest, where you search fruitlessly around Quel’Danas until you finally find the teleporter you need in a hidden corner. Use the scroll at the teleporter and you’ll be teleported to the Throne of Kil’Jaeden in Hellfire Peninsula, where you complete Missing Magistrix and she gives you two more dailies to do. (Oh, and there’s no portal back to Quel’Danas from there, so plan your questing carefully.)

The two new dailies are both completed at the Throne of Kil’Jaeden; be careful not to agro Kazzak if he’s up.

Blood for Blood
Kill 4 Wrath Heralds for their blood, which seems to be a 100% droprate, and this blood empowers the quest item you were given, the Fel Siphon. You use the Siphon on elite Felblood Initiates to turn them into Emaciated Felbloods, who you then kill. 4 Emaciated Felblood kills, and you’re done. This quest gives 5 Marks of Sargeras or Sunfury Signets, plus 12g, plus 250 SSO rep. The big problem is that the Felblood Initiates are few and far between (unless Blizzard tweaks the spawn rate) so you will be waiting a long time for your four kills unless people on your server are smart about grouping up.

Blast the Gateway
You’re given a Sizzling Ember quest item, which you use to summon a Living Flare minion that follows you around. Kill Incandescent Fel Sparks (fel fire elementals, basically) to empower your Living Flare; once your flare becomes an Unstable Living Flare (about 6 Spark kills, i think), run it back to the teleporter to blow it up. This quest gives 10g, a Shattered Sun Supplies package, and 250 SSO rep. The trick to this quest is: your flare can be empowered by being near any Incandescent Fel Spark when it dies, regardless of whether it’s tagged by you or someone else. I suspect that grouping would make this quest trivial; otherwise, try and stay near other people when you’re all killing your own Sparks, even if you’re not grouped, and you’ll still get the shared benefit.

2.4: New Daily Quests (Fishing, Sunwell, PvP)

So, let’s kick off some of the shiny new content in 2.4 with a quick guide to the new daily quests. See my complete guide to the Sunwell dailies here.

The Patch 2.4 Disclaimer: Until 2.4 goes live, any of this is subject to change while on the PTR. I will provide updates if I know of any changes, but I don’t guarantee I’ll catch it all.

Patch 2.4 is bringing a number of new daily quests, in a few different categories. Also worth noting is the fact that the per-day limit for repeatable daily quests is being raised to 25.

Fishing Daily

These quests are given by Old Man Barlo (<Master of Fishing>) at Silmyr Lake in Terokkar Forest – just to the east of Shattrath. I don’t know for sure yet, but I suspect he’s likely to provide a different fishing quest each day, like The Rokk does for cooking.

Note that the fishing quest may have a skill level pre-requisite, and the fish you need to catch for it may also have a minimum skill required to fish them up. I have 375 fishing skill, so I can’t tell until my non-fishing mage alt transfers to the PTR successfully.

Today’s quest on the PTR:

Shrimpin’ Ain’t Easy

“There’s a lot of big fish in the Zangarmarsh lakes. Ever wonder what they eat?

Shrimp. Giant freshwater shrimp. The Rokk tells me the dishes you can make with shrimp are nearly endless.

But shrimp are too small to catch with a fishing line. So here’s the trick: cut open the bloated barbed gill trout and you’ll find a shrimp or two if you’re lucky.”

The quest requires 10 Giant Freshwater Shrimp. To get them, fish up Bloated Barbed Gill Trout from the lakes in Zangarmarsh; they’re a soulbound ‘openable’ fish with a 2 hour duration. Once opened, they contain 1-2 Giant Freshwater Shrimp (which do not have a duration) and a bit of grey vendor trash.)

The reward is a Bag of Fishing Treasures. Here’s what was in mine:

Here’s the recipe the bag included:

And the Sharpened Fish Hooks are a new lure with the same effect as Aquadynamic Fish Attractors.

PvP Daily

This new daily is called For Great Honor on Horde side and Concerted Efforts on Alliance side, and it’s given by the same NPC who gives the existing daily battleground quest. (For the Alliance, that’s the Alliance Brigadier-Generals around the place.)

Concerted Efforts/For Great Honor
Bring 1 of each battleground’s Mark of Honor (AV, AB, WSG and EotS) to the questgiver. The reward: 12g and 314 honor. Now there’s a PvP daily worth doing.

Edit: I stand corrected! This isn’t a daily, it’s just a repeatable quest. Get 100 of each mark before the patch and you can turn them all in on patch day for 31,400 honor and a lovely case of carpal tunnel.

Sunwell Dailies

Now we get down to the real meat-and-drink of the new 2.4 content: the daily quests for the Shattered Sun Offensive. This new faction is working against the Burning Legion to try and keep the Sunwell safe, and is being run by the Aldor and Scryers working together.

I’ll provide a more comprehensive guide to the SSO dailies once I’ve got further with the content, but in the meantime I’ll just discuss the dailies as I encounter new ones.

To begin with, you start at Neutral with the Shattered Sun Offensive. There are three or four daily quests open to you. To kick it all off, though, you’ll want to get the starter quest (“Enter, the Deceiver…”) from the questgiver near A’dal in Shattrath, and head to the Isle of Quel’Danas. You’ll automatically know the flightpath once you hit a flight master in the Eastern Kingdoms; Quel’Danas is connected by flightpath to Zul’Aman (and apparently also to Silvermoon, for the Horde).

The following are the SSO dailies. There are also some standard non-repeatable SSO quests, but this is a guide to the daily quests, not a guide to SSO rep, so. :)

The Sanctum Wards
This quest is given by Theris Dawnhearth at the staging area on Quel’Danas. To complete it, kill Wretched Fiends and Wretched Devourers and gather 4 Mana Remnants from their corpses, then use (right-click) the Mana Remnants on a sanctum ward (the big red floating crystals with Wretched mobs around them).
Reward: 9g and 150 SSO rep.

Erratic Behavior
This quest is given by Vindicator Xayann at the staging area on Quel’Danas. She gives you a stack of modified golem control cores. Find and kill 3 Erratic Sentries; use the modified cores on each sentry’s corpse to reanimate it as a Converted Sentry that follows you round. Then run your three Converted Sentries to the Sun’s Reach Sanctum, and wait there until their new programming takes effect.
Reward: 9g and 150 SSO rep.

Sunfury Attack Plans
This quest is given by Lord Torvos in Shattrath in the NE quadrant of the inner ring, nearish the flight point. The quest asks you to go to Netherstorm and get the Sunfury Attack Plans off blood elves there. Any Sunfury blood elf in Netherstorm has a chance to drop these plans; I picked mine up on my third kill near Manaforge B’naar.

The quest gives you 10g, “Shattered Sun Supplies” (which is a package with some random selection of contents; mine had a BoE green plate chestpiece in it) and 250 Shattered Sun rep.

The Multi-Whatever Something-or-Other Survey
This quest is given by Harbinger Haronem in the inner ring in Shattrath. He gives you a pair of Multiphase Spectrographic Goggles and sends you to the Spirit Fields around Oshu’gun in Nagrand. (They’re the area saround Oshu’gun, with the large symbols on the ground.)

The goggles let you detect “red Multiphase Disturbances” passively, and have a Use effect to take a Multiphase disturbance reading. The detection effect only works in Nagrand, so don’t put the goggles on until you’re in Nagrand or you won’t get the detection buff at all (and will get very confused flying around looking for red things you can’t see).

Red Multiphase Disturbance

With the goggles on you’ll see the red glowy light patches; just get near one, right-click your goggles (it will dismount you, so don’t be too high up), and repeat six times with new red patches. (A reading will disperse any given Disturbance, but others in your group may also get credit for it.) Then return to Haronem for 250 rep, 10g and a “Shattered Sun Supplies” parcel.

Gaining the Advantage
This is a gathering quest that requires you to have herbalism, mining or skinning. WoWWiki has details here, and says it gives 16g, 250 SSO rep and 2 Major Rejuvenation potions. I can’t confirm, as I’m an Alchemist/Jewelcrafter.

2.3: The Last Cooking Daily (Manalicious)

Well, it’s been a while since my last post; sadly RL has intervened. (Fear not, the “Write Post” window has been sitting open in my web browser the entire time, looking at me accusingly.)

Time to cover two things: first, a new addition to the blogroll: Moar HP Than Jesus, a druid (tanking) blog from a friend of mine (who has apparently been WoW-blogging since October and never told me!).

Second, the fourth and final cooking daily, which hadn’t appeared on my server until a couple of weeks ago.

Manalicious
The Rokk will give you a quest to go to Netherstorm and gather 15x Mana Berry for a tasty dessert. You can find the mana berries in Netherstorm, in the ecodomes (not the manaforges, which is what a mage friend of mine assumed, leading him to spend a fruitless [ha!] hour combing a blood-elf-infested area closely for some totally non-existent berry bushes) on bushes like those shown to the left. If you don’t have the quest, they blend alarmingly into the ecodome foliage, but if you do have the quest, they develop a case of gold sparklies to help them stand out (as shown in the picture to the left) until you’ve gathered all 15. If you have herbalism as a profession, your Herb Tracking ability will show the berry bushes as gold dots on your minimap, until you’ve gathered all 15.

2.3: Cooking Dailies (More Info)

Well, so far we’ve seen a couple of the cooking dailies hit the live realms, and as the info I’d provided so far seems to be popular, here’s a bit more info:

The quests are given by The Rokk (<Master of Cooking>) in the Lower City, at around 61,16 coordinates. He gives a new one each day, which changes when the daily quests reset. Here are two known quests so far:

Revenge Is Tasty
Requires 1 Giant Kaliri Wing (drops off Monstrous Kaliri at Skettis, a quest item so you can’t farm for them in advance) and 3 Warp Burgers (made with 1 Warped Flesh each, which drop off Warp Stalkers in Terokkar at a 50% rate and Warp Chasers in Netherstorm at a 25% rate). Combine the Giant Kaliri Wing and the Warp Burgers in the cooking pot provided, and turn in the resulting Kaliri Stew.

Super Hot Stew
Requires 1 Crunchy Serpent and 2 Mok’Nathal Shortribs, which are made with meat from windserpents and raptors, respectively, in Blade’s Edge Mountains. Once you have the two components, go to Forge Camp: Terror in Blade’s Edge and kill yourself an Abyssal Flamebringer; stand over the body and use the provided cooking pot to combine the Crunchy Serpent and Mok’Nathal Shortribs into Demon-Broiled Surprise. Turn in the Surprise to complete the quest.

There are at least two more possibilities for the daily quest; I don’t have details on either of them yet. I’ll post again when I’ve seen them.

The cooking dailies require 275 cooking to complete; I haven’t yet checked to see if they also require level 70. The two quests listed above both require access to flying-mount-only areas (Skettis to get the Kaliri Wings, Blade’s Edge Plateau to kill the Abyssal Flamebringer), but a sub-70 character summoned to the area may be able to do them.

A Guide to Daily Quests: New in 2.3

Patch 2.3 has not yet been released, but it’s going to include a number of new daily quests. Here’s a brief introduction to them:

Instance Dailies

From the 2.3 Patch Notes:
New daily quests are available in the Lower City for 5 man heroic and non-heroic dungeons (Once at a time, a bit like battleground weekends, each day you will get quests for a different dungeons). The following non-heroic dungeons are concerned: Shattered Halls, Steamvault, Shadow Labyrinth, Black Morass, Botanica, Mechanar, and Arcatraz. All dungeons will get quests in Heroic mode. If you’re getting the non-heroic and the heroic quest on the same day for the same dungeon, you can complete both by running it in heroic mode once. Non heroic quests will reward you with a Ethereum Prison Key (various reputation), gold, and reputation with the Consortium. Heroic quests will give you 2 Badges of Justice, gold, and reputation with the Consortium

As an example, I’m looking on the test realm right now. The quest givers are two Ethereal NPCs in the Lower City, one aligned with the Consortium – Wind Trader Zhareem and Nether-Stalker Mah’duun. (They can be found by looking for a blue ! on the minimap – another new feature in 2.3.) The normal-mode daily quest today is for Steamvaults, and requires you to kill 14 Coilfang Myrmidons – reward: 16 gold and an Ethereum Prison Key. Today’s heroic-mode daily is for Heroic Old Hillsbrad, for the Epoch Hunter’s Head – reward: 24 gold and 2 Badges of Justice.

Battleground Dailies
Each day you can do one daily quest to win a battleground; the reward is 12 gold and 419 honor. The questgiver is in Lower City; I don’t know if there are also questgivers in other cities, or if it can be done before level 70. The problem with this quest, of course, is that it requires you to win a battleground, which is a problem in battlegroups where one faction dominates.

Cooking Dailies
I’ve been wondering how these are going to work, so here we go! The quest giver is a goblin called The Rokk <Master of Cooking> in the Lower City. Today he’s asking you to cook “Demon Broiled Surprise”.

“I want you to take my beloved cooking pot and head out to Blade’s Edge. Throw in some shortribs and crunchy serpent – already cooked for extra flavor – and broil it over an abyssal’s corpse, the only thing hot enough to do the trick.”

Rewards: 7.5 gold and either a Barrel of Fish (flavour text: “A warning label reads: Do Not Shoot”) or a Crate of Meat (flavour text: “Mostly meat and whatever else was sitting around.”) Both items are white-quality and BoP; they contain a few high-level cooking mats (scarce fish, useful meats, etc) and also have a chance to contain a new cooking recipe.