Tag Archives: tradeskills

Epic Gems and Jewelcrafting in 3.2

Look, it’s a post! Yes, I know it’s not a pally post, but the 3.2-related stuff is still brewing.

4 July 09: Unfortunately this post has lost all its comments due to technical reasons.

Patch 3.2 brings with it WotLK’s long-awaited epic gems. The item names have been known ever since they were datamined during the beta, but they’ve never been available until now.

What Gems Are There?

There are six new gems, of epic quality.

  • Red: Cardinal Ruby
  • Yellow: King’s Amber
  • Blue: Majestic Zircon
  • Orange: Ametrine
  • Green: Eye of Zul
  • Purple: Dreadstone

What Cuts Are There?

As far as I can tell, based on datamined info from MMO-champion’s internal DB, every uncommon/rare cut in WotLK has an epic equivalent except the prismatic “Enchanted” gems (the ‘all stats’ pearls).

Edit: as of PTR build 10072, there’s now an “all stats” epic gem – the Nightmare Tear, +10 to all stats, unique-equipped, matches any socket, and requires a Dragon’s Eye and 5 Infinite Dust to cut.

The values on the gems are increased by 25-33% over the rare cuts, except with mp5 (which is in line with the boost to mp5 on gear in 3.2). So a +16 attribute rare cut will be a +20 attribute cut in its epic versions.

I’ve revised the Jewelcrafting Quick Reference Sheet: WotLK Edition to include all of these cuts.

This table includes all jewelcrafting gem cuts excluding BoP gems that are JC-only. It is current as of 25 June 09.

Jewelcrafting Reference TableJewelcrafting Reference Table

If you prefer it in PDF form, you can download a copy here: jc32a.pdf.

Last updated 25 June 09.

What Cuts Aren’t There?

The ‘prismatic’ quality of jewelcrafter-only gems is being removed – the Dragon’s Eye JC-only cuts will now have a specific color. Bold Dragon’s Eyes will be red, Brilliant Dragon’s Eyes will be yellow, and so on.

This will make it harder to meet socket bonuses and meta gem requirements for unpopular gem colors (*cough*blue*cough*), and many people had expressed a hope that Blizzard would add orange, purple and green JC-only gems.

Alas: such things are, so far, absent.

Where Do the Cuts Come From?

As you can see in the images linked above, there are 72 cuts for epic gems.

The patterns are BoP and require 450 Jewelcrafting to learn. They can be purchased from the Dalaran Jewelcrafting trainer, Timothy Jones, for 5 Dalaran Jewelcrafting Tokens each – so you’ll need a whopping 360 tokens to buy ’em all.

Edit: As of 3.2 going live, the patterns cost 4 tokens each, requiring 288 tokens in total.

Where Do the Gems Come From?

Blizzard have made it pretty easy to get epic gems, but nothing’s sure except death and taxes:

Jewelcrafting

You can prospect Titanium Ore for epic gems, although they’re not guaranteed. As a guide, I just did 13 prospects (ie 65 ore’s worth) and got:

  • 4 epic gems,
  • 3 rare gems,
  • 20 uncommon gems, and
  • 8 Titanium Powder (which can currently be used for a quest handin on the PTR; according to commenters Catreina and Megree, this rewards 1 Dalaran JC token per 10 powder).

Obviously, this isn’t a big enough sample to get a realistic idea of drop rates; this could have been a very unlucky (or lucky) batch.

Edit: I just did another batch of prospecting (9th July, PTR build 10072) and 350 ore netted me 18 epic gems, 8 blue gems, 99 green gems and 62 titanium powder. This looks like about a 1-in-4 ratio for getting epic gems out of a prospect, which is pretty expensive given the scarcity of titanium; that will likely keep epic gem prices high.

Alchemy

You can transmute all six colors of gem. The transmutes for five of the gems are taught by the Dalaran Alchemy trainer, while the Cardinal Ruby transmute is taught by a quest from the same NPC. It’s a simple quest, requiring you to complete 5 epic gem transmutes of any other color.

Edit: the transmute mats have changed; thanks to Simes for alerting me.

  • Red: Cardinal Ruby (mats: 1 Scarlet Ruby, 1 Eternal Fire)
  • Yellow: King’s Amber (mats: 1 Autumn’s Glow, 1 Eternal Life)
  • Blue: Majestic Zircon (mats: 1 Sky Sapphire, 1 Eternal Air)
  • Orange: Ametrine (mats: 1 Monarch Topaz, 1 Eternal Shadow)
  • Green: Eye of Zul (mats: 3 Forest Emeralds)
  • Purple: Dreadstone (mats: 1 Twilight Opal, 1 Eternal Shadow)

(Edit: Note that the mats for the Eye of Zul have changed again, as of build 10072; thanks to Michelle for the headsup.)

On the PTR the transmutes have no cooldown; however, Blizzard has given stuff a cooldown late in the testing process beforehand, so there’s no guarantee they won’t on this one too. (Edit: they now all share the same 20-hour cooldown timer as the titanium and Eternal elemental transmutes.)

Emblems

You can buy all six colors of epic gem from the Emblem of Heroism Quartermasters in Dalaran; they cost 15 Emblems each. (Edit: red, blue and yellow gems now cost 20 Emblems, and orange, green and purple gems cost 10 Emblems each.)

PvP

You can buy all six colors of epic gem from the Jewelcrafting Quartermaster in the PvP vendor centres in Stormwind and Orgrimmar. They’re currently set at 10,000 honor, which is the same price as rare gems on live servers, so I suspect that price may increase.

Jewelcrafting Dailies

More of my Google traffic comes from ‘jewelcrafting dailies’ than any other single search term, so obviously people are looking for some good information. Hope this helps.

Unlike most other tradeskills, there’s a daily quest for Jewelcrafters to complete. Each daily rewards you with 13.23 gold (or 7.4 gold and 12,650 experience if you’re doing it before level 80), 25 Kirin Tor reputation, and the most important thing: a Dalaran Jewelcrafter’s Token. These tokens are essential to acquire for any serious jewelcrafter; they’re used to purchase most of the core rare-quality gem cuts (for more on the cuts available in WotLK, see this post). The tokens are also used to buy recipes for high-quality crafted necklaces and rings, as well as the raw gems for JC-only cuts.

The Questgiver

All of the quests come from one NPC, Timothy Jones in Dalaran. He’s also the main Jewelcrafting Trainer.

Jewelcrafting Trainer Location

The Quests

You can’t do the daily quests until you’ve completed a basic starter quest from Timothy called Finish the Shipment, which just asks you to take him a raw Chalcedony gem. The quest is available at level 65 and requires 375 Jewelcrafting skill.

Once you’ve completed that, Timothy gives one daily quest a day, selected randomly from the following list:

Each quest involves combining a quest item from a Northrend mob with two different uncommon-quality raw gems. As with the starter quest, the dailies are available at level 65 and require 375 Jewelcrafting skill.

Note that there’s no actual crafting involved; once you have the quest item and the gems, just right-click the quest item to combine it into the final hand-in.

The gem requirements are balanced, in that if you did all six quests once each, you’d need two of each type of uncommon gem.

Blood Jade Amulet

The quest item drops off any Vrykul in Northrend.

  • Easiest for low-level JCs: vrykul around Kaskala in Borean Tundra, or outside Valgarde in Howling Fjord.
  • Closest to Dalaran for high-level JCs: vrykul in Ymirheim in Icecrown, or Valkyrion in Storm Peaks.
  • Can combine with: a run through Utgarde Keep or Utgarde Pinnacle, as it can drop from the Vrykul in there, or the various daily quests for Ymirheim (from Orgrim’s Hammer/the Skybreaker) or Valkyrion (from Brunnhildar Village).

Bright Armor Relic

Northrend Revenants

The quest item drops off elementals in Northrend.

The quest description says the item comes from revenants, the new style of elemental mob found in Northrend, but other elementals do carry them as well.

  • Easiest for low-level JCs: Ice Revenants at the frozen lake east of Wyrmrest Temple in Dragonblight, .
  • Closest to Dalaran for high-level JCs: Crystalline Ice Elementals in the North of Dragonblight.
  • Can combine with: farming in Wintergrasp, the Hot and Cold daily quest for Sons of Hodir, a Halls of Lightning run, or any number of other quests.

Glowing Ivory Figurine

The quest item drops off any shoveltusk in Northrend.

  • Easiest for low-level JCs: shoveltusk packs all over Howling Fjord.
  • Closest to Dalaran for high-level JCs: shoveltusk packs all over Howling Fjord.
  • Can combine with: not much. Farming for meat, perhaps, if you’re a cook.

Intricate Bone Figurine

The quest item drops off any proto-drake, small or large, in Northrend.

  • Easiest for low-level JCs: Proto-Whelps in the Ember Clutch in Howling Fjord.
  • Closest to Dalaran for high-level JCs: Stormpeak Wyrms in the centre of Storm Peaks.
  • Can combine with: an Utgarde Keep run.

Shifting Sun Curio

The quest item drops off any ‘scourge mob’ in Northrend. This basically means almost all undead. Check this list to see who drops it.

  • Easiest for low-level JCs: take your pick, seriously.
  • Closest to Dalaran for high-level JCs: mobs south-east of Mordrethar in Icecrown, or ghouls around Galakrond’s Rest in Dragonblight.
  • Can combine with: Ahn’Kahet, Drak’Tharon Keep, CoT: Stratholme, Utgarde Keep, Utgarde Pinnacle, Naxxramas, or any number of daily quests.

Wicked Sun Brooch

The quest item drops off any iron dwarf in Northrend.

  • Easiest for low-level JCs: the iron dwarves in Giants’ Run in Howling Fjord.
  • Closest to Dalaran for high-level JCs: Stormforged Dwarves around the Temple of Storms in Storm Peaks.
  • Can combine with: nothing significant.

Damaged Necklaces: The Non-Daily Repeatable

Apart from the daily quests listed above, there is one way to get Dalaran Jewelcrafter’s Tokens. Acquire a Damaged Necklace (which is a BoE drop, and usually sells on the AH for hundreds of gold), and use it to start the quest. The quest asks you to repair the necklace using an uncut chalcedony, and then return it to Timothy Jones.

Unsurprisingly, the Damaged Necklaces are as rare as hen’s teeth, and will possibly cost you an arm and a leg on your realm’s AH. (They’re 600g or more on my server’s Alliance AH, for instance.) However, if you’re desperate for extra tokens and you just can’t wait, they’re your only option.

Pre-Raid Holy Paladin Gear List, v.1

Okay, gear lists are always useful, and as more and more people are starting to hit the 78-80 range, it’s time to think about what you’re going to wear to your first Naxxramas raid. Remember, no-one likes being underdressed!

The following are some suggestions for each item slot; I’ll suggest the best items from various sources, so no matter your playstyle you can take a shot at gearing up. Note that this covers gear that does not involve raiding, arenas or battlegrounds.

As a general rule, I list the best item or items under “best option”, the next-best under “alternatives”, and then the other options below those. I haven’t even looked at lower-armor alternatives; if a decent piece of ‘lesser’ armor pops up, you might want to think long and hard about whether it’s worth wearing. (Even though I disdain the trend towards ‘clothadins’, even I’m wearing epic leather pants at the moment while I wait for a plate drop of comparable quality.)

This is, of course, a work in progress; I’ll update it if new gear appears or the theorycrafting thinktanks come up with new recommendations for gearing strategies. Or, of course, if I make a mistake. (Heaven forfend.)

I’ve tried to make this a comprehensive list, but I may well have missed something in all my staring at Wowhead and LootRank and MaxDPS. Feel free to ping me in the comments if so. (Note that I’ve generally restricted gear to the best few items in each slot; this is a gearing-up post, not a list of all available holy paladin gear.)

A Note On Badges
The level 70 Badges of Justice have been replaced by two types of Level 80 tokens. Emblems of Heroism drop in Heroic 5-mans, and 10-man raids, and can be used to buy iLvl 200 epics (the equivalent of 10-man Naxxramas drops). Emblems of Valor drop in 25-man raids, and can be used to buy iLvl 213 items. In this guide I’ve only referenced items purchasable with Emblems of Heroism, as Emblems of Valor aren’t accessible outside of 25-man raids.

A Note On Regen
This list is aimed at holy-spec paladins; therefore, Crit is valued highly because it’s our primary regen stat (along with Intellect, now). If you’re a protection or retribution paladin building an offspec set, you’ll want to avoid the crit-heavy items because they do nothing to help your mana, and look for mp5 (and, more importantly, Intellect) as a regen stat.

Edit: A Note On Spirit, and Balancing Stats
Yes, I know there are a number of pieces in here with +Spirit on them – usually necks, rings and cloaks. Yes, I know paladins get nothing out of Spirit. In general, those items with +spirit that are listed here are flat-out better than other alternatives, even if you completely ignore the +Spirit (which pallies generally should). That said, stat selection is a personal thing, and if you calculate that other items are more of a benefit for you because you’re stacking a certain stat, or it suits your playstyle, more power to you. (Just be aware that if that certain stat is Spirit, the other holy pallies will laugh you out of the clubhouse.)

Edit 2: Updates
There are a few item changes in Patch 3.0.8 that will affect some of these items (specifically, a helm, a weapon and a trinket). Check out this post for more details.
Helm

Neck

Shoulders

  • Best option: Ferocious Pauldrons of the Rhino from the second boss (Gortok Palehoof) in Heroic Utgarde Pinnacle.
  • Alternatives: Pauldrons of Destiny from the last boss (Mal’ganis) in Heroic CoT:Stratholme, or Discarded Silver Hand Spaulders from the same boss in Normal mode.
  • Failing any of the above, which are either hard to get (the Ferocious Pauldrons) or inferior (the mp5-laden CoT drops), Pauldrons of Morbidus are a really good slot-filler, with a good balance of stats. They’re from The Flesh Giant Champion, the conclusion of a quest chain in Icecrown. WoWhead is not entirely helpful on that quest chain, so your best bet is just to go to Darkrider Arly and do all the quests she and her paladin companion offer; the chain will lead you to this quest.

Cloak

  • Best option: Wispcloak: BoE craftable by tailors. This is leagues ahead of the next alternative, and if you only have one epic crafted this should be it.
  • Alternatives: Deathchill Cloak: BoE craftable by tailors, Reanimator’s Cloak: BoE zone drop from Heroic Drak’Tharon Keep, Shroud of Moorabi from the second boss (Moorabi) in Heroic Gundrak, Shroud of Resurrection from the second boss (Gortok) in Heroic Utgarde Pinnacle, Ancient Dragon Spirit Cape from the last boss (Ley-Guardian Eregos) in Heroic Oculus, or Shroud of Dedicated Research from Honored with Kirin Tor. (The epic is significantly better than the blues, but any of them are fine if you can’t afford a Wispcloak. If you have the choice between them, pick one that bolsters stats where you’re weaker.)

Chest
Note for the really keen: you can buy the 10-man Tier 7 chest with 80 Emblems of Heroism. However, that’s still raid gear, and you’ll need something to wear while you’re racking up those 80 badges, so I’m not counting it in the list for now.

  • Best option: Patina-Coated Breastplate, BoE zone drop from Halls of Stone or Eregos’ Ornamented Chestguard from the last boss (Ley-Guardian Eregos) in The Oculus. (Although it’s a lower iLevel item, the Chestguard is a stronger item than the BoE Breastplate. However, the BoE is still pretty good, and unless you get lucky on an Oculus run I’d recommend just picking up the BoE on the AH and spending your playtime working towards an item without a BoE alternative.)
  • Alternatives: Brilliant Saronite Breastplate: BoE craftable by Blacksmiths, or Besieging Breastplate from the Aces High! quest in Coldarra. (Honestly, the only reason to take either of these is if Patina-Coated Breastplates cost more than you can afford on your realm. They’re both fairly uninspiring; the BoP is probably a better choice than the BoE, despite its reliance on mp5.)

Bracers

  • Best option: Bone-Framed Bracers: BoE from Naxxramas, or Bands of Fading Light: BoE from Utgarde Pinnacle. (The epic is, of course, better than the blue – however, it may be hard to acquire for a few months, as most guilds who see them drop will generally keep them for their own healadins.)
  • Alternatives: Catalytic Bands from the third boss (Mage-Lord Urom) in Heroic Oculus, or Bracers of Accorded Courtesy from Revered with the Wyrmrest Accord.

Gloves
Like the chest, you can buy the 10-man Tier 7 gloves with 60 Emblems of Heroism.

Belt

Legs

Boots

  • Best option: Poignant Sabatons: BoE drop from Noth the Plaguebringer in 25-man Naxxramas, or Sabatons of Erekem from Erekem in Heroic Violet Hold. (The epic boots are incredibly awesome, but they’re probably also going to cost an arm and a leg on most realms, at least for a few months. The blue boots are an excellent replacement; although they have mp5, there’s so much of it it’s hard to hate them for it.)
  • Alternatives: Mojo Frenzy Greaves from the second boss (Moorabi) in Heroic Gundrak, or Brilliant Titansteel Treads: BoE craftable by Blacksmiths. (The epic boots have great stats, but are again let down by the total lack of +int on them; the blue boots are very solid all-rounders and are a fine replacement for either of the recommended boots in ‘Best Options’ above.)
  • Other decent choices include Harpooner’s Striders from the third boss (Skadi) in Utgarde Pinnacle, Skywall Striders from the third boss (Ionar) in Heroic Halls of Lightning); in the meantime, Slippers of the Mojo Dojo are a good starting point.

Rings
Lots of choices here, because you need two rings and they’re all Unique-Equipped.

Trinkets
Trinkets are very situational items; rather than relying on ‘best’ and ‘alternatives’, here are some of the choices. I’ll theorycraft out the numbers at some point in the future:

  • Je’Tze’s Bell, BoP world drop (mostly off elite mobs). Apparently should be fixed soon to be BoE, but I haven’t seen a confirmed source on that. An excellent trinket if you’re lucky enough to get one. The proc works out as approximately 25 mp5.
  • Darkmoon Card: Illusion, from the Darkmoon Prisms deck. Although the mana regen is on a 5 minute CD, it’s a welcome addition now potions are limited to one per fight. Across a 5 minute cooldown, it’s an equivalent of 20 mp5 (although it’s relatively more valuable in short fights).
  • Darkmoon Card: Greatness, from the Darkmoon Nobles deck. There’s a +Int version of this card (and a +Spi version as well) although Wowhead only shows the +Agi and +Str versions so far. With Divine Intellect, a +Int version would deliver 103 Int, with 345 Int on a proc (which is a 35% proc chance, probably with a 45 second internal cooldown). That’s a pretty huge boost, and if you synchronise the proc with Divine Plea, that’s a phenomenal amount of mana return. I’d go out on a limb and say this has the potential to be the single best trinket for pally mana (and the extra spell crit from the +Int is a nice bonus, too).
  • The Egg of Mortal Essence, purchasable with 40 Emblems of Heroism. A good, solid, easily-accessible trinket which will last you a good long time. A pure throughput trinket, with little support for mana issues.
  • Forge Ember from Sjonnir in Heroic Halls of Stone. An excellent trinket, doing dual-duty for throughput and regen thanks to the crit and the proc effect.
  • Spark of Life from Sjonnir in Heroic Halls of Stone. Less impressive than Sjonnir’s other trinket drop, this is still decent, particularly if you’re low on +haste.
  • Figurine – Sapphire Owl, BoP crafted by Jewelcrafters. While weak on the throughput side, this has the potential – especially socketed with Int gems – to be an excellent regen trinket. Notably, it provides a hit of mana independent of potions, dark runes, Divine Plea or similar regen cooldowns.
  • Mercurial Alchemist Stone, BoP crafted by Alchemists. A solid trinket, particularly with Wrath’s new limitations on potion use. This makes every potion that much more valuable, and has some nice equip bonuses to boot.
  • Tears of Bitter Anguish, a BoE drop from Nascent Valkyr in the Storm Peaks. A good throughput trinket, especially useful for fights with high mobility needs, although you probably only want to equip something like this in place of a +spellpower trinket once the rest of your gear passes muster. – this is being changed to work on melee crits only in 3.0.8.
  • Soul Preserver, from Mal’ganis in CoT:Stratholme. The equip bonus is nice, but the proc is underwhelming; it’s only a 2% proc chance, which comes into its own with multi-target healers. For paladins, it’s probably not the best choice for the slot unless you’re really lacking in trinkets.
  • Tome of Arcane Phenomena, from Eregos in The Oculus. Another starter trinket, better than the stacks of green quest reward trinkets you’re probably drowning in, but to be replaced as soon as possible.
  • Cannoneer’s Fuselighter from an early Icecrown quest. It’s got a good combination of stats, just not enough of them, but it’s the best of the pre-iLevel 200 trinkets.

Weapon

  • Best option: War Mace of Unrequited Love: drops from the last boss (Keristrasza) in Heroic Nexus, or Titansteel Guardian: BoE craftable by blacksmiths. (Tough choice here; overall I’d pick the War Mace for a better balance of regen vs spellpower, but either one would be fine.)
  • Alternatives: Gavel of the Brewing Storm from Revered reputation with the Wyrmrest Accord, or Gavel of the Fleshcrafter: drops from the second boss (Salramm) in Heroic CoT:Stratholme.
  • There are other options, of course: the Beguiling Scepter from the last boss (Mal’ganis) in CoT:Stratholme, Jeweled Coronation Sword from the last boss (Ymiron) in Utgarde Pinnacle, or Totemic Purification Rod from Revered with the Kalu’ak; these are all good if you’re still waiting on Wyrmrest rep and can’t get the drops you want.
  • In the Meantime: Saronite Spellblade, BoE craftable by Blacksmiths – a great starter weapon while you wait to get one of the better options listed above.

Shield

  • Best option: Protective Barricade of the Light: 35 Emblems of Heroism
  • Alternatives: Facade Shield of Glyphs: drops from the first boss (Krik’thir the Gatewatcher) in Heroic Azjol-Nerub, or Tor’s Crest: drops from the last boss (King Ymiron) in non-Heroic Utgarde Pinnacle. (Personally, I’d take the Crest as I’m finding I strongly prefer crit over mp5 in WotLK.)
  • Tharon’ja’s Aegis from the last boss (The Prophet Tharon’ja) in Drak’tharon Keep is a reasonable stopgap, although inferior to all of the above.
  • In the Meantime: Saronite Protector: BoE craftable by Blacksmiths – a great starter shield which served me until level 80.

Libram
Libram choice is very dependent on your healing style; your typical rotation and spell choices are going to dictate what you find more useful, generally.

If you use Holy Light heavily:

If you rely on Flash of Light:

Unfortunately both of these require PvPing, costing both Honor points and Arena points, but there are no other Flash of Light-centric Librams in WotLK.

Jewelcrafting Quick Reference Sheet: WotLK

Finally, the WotLK version of the much-loved Jewelcrafting Quick Reference Sheet. The format’s changed slightly and it’s not as pretty, because Blizzard introduced a ton of new gem cuts in WotLK, and there just wasn’t room for them in the old layout.

This table includes all jewelcrafting gem cuts excluding BoP gems that are JC-only. It is current as of 3 November 08, final WotLK beta build.

Jewelcrafting Reference TableJewelcrafting Reference Table

If you prefer it in PDF form, you can download a copy here: jc30a.pdf.

Last updated 7 November 08.

Edit, later on 7th November: Sharp-eyed reader Canth spotted two duplicate entries; I’ve corrected them, and taken a moment to fix some formatting issues. If you downloaded the PDF already, you might want to grab the new copy.

Inscription: Levelling Guide v. 1.2

Finally, it’s all done!

Inscription Guide v1.2
Last Update: 10 October; PTR build 9056.

If you want to see the levelling guide here on the blog, I’ve updated the Inscription Levelling Guide post.

Alternatively, for the full list of Inscription recipes and the complete Inscription Guide, download the guide as a PDF file here: inscription12.pdf. (The full guide is in PDF form because frankly, it’s almost impossible to format all those tables as a blog post.)

Shopping List

The bottom line: based on all of the above, here’s what you’ll need to level Inscription as high as possible when 3.0.2 goes live.

  • 150x Earthroot, Peacebloom, or Silverleaf
  • 100x Briarthorn, Bruiseweed, Mageroyal, Stranglekelp, or Swiftthistle
  • 285x Grave Moss, Kingsblood, Liferoot, or Wild Steelbloom
  • 270x Fadeleaf, Goldthorn, Khadgar’s Whisker, or Wintersbite
  • 270x Arthas’ Tears, Blindweed, Firebloom, Ghost Mushroom, Gromsblood, Purple Lotus, or Sungrass
  • 235x Dreamfoil, Golden Sansam, Icecap, Mountain Silversage, Plaguebloom
  • 490x Any Outland herbs

Remember, the numbers required can be made up of any of those herbs, in multiples of 5.

Note that this is a cost increase for every tier of herbs except the Earthroot tier (which remained the same) and the Dreamfoil tier (which now requires less herbs).

If you’re only going to 350 to get all the recipes, not maxing out your skill level, you can halve the number of Outland herbs you need.

Professional Advantages

Note: this post contains information on Wrath of the Lich King.

So, you’re wondering what professions will serve you best at level 80? Here’s a super-quick rundown of the crafter-only advantages of each profession, to help you pick.

In addition, I’ve listed the major epic items that each profession can make, even if they’re BoE, as there’s likely to be a lucrative market in providing crafted epics.

Current as of WotLK beta build 8982.

Continue reading Professional Advantages

Inscription Guide Revised – Levelling

Note: this post contains spoilers for Patch 3.0.

This is the second of a two-part guide to Inscription, the new tradeskill being introduced in Wrath of the Lich King.

Last Update: 10 October; WotLK beta build 9056.
If you have questions, feel free to contact me.

For the full list of Inscription recipes and the complete Inscription Guide, download the guide as a PDF file here: inscription12.pdf. (The full guide is in PDF form because frankly, it’s almost impossible to format all those tables as a blog post.)

Otherwise, read on for the “short” version!

Continue reading Inscription Guide Revised – Levelling

Inscription Guide Revised – Introduction

Note: this post contains spoilers for Patch 3.0.

This post is a revision of my previous Inscription Guide.

This is the first of a two-part guide to Inscription, the new tradeskill being introduced in Wrath of the Lich King. The second part will cover specific recipes, required mats, and a recommended path for levelling the skill as efficiently and quickly as possible.

Last Update: 10 October; WotLK beta build 9056.
If you have questions, feel free to contact me.

For the full list of Inscription recipes and the complete Inscription Guide, download the guide as a PDF file here: inscription12.pdf. (The full guide is in PDF form because frankly, it’s almost impossible to format all those tables as a blog post.)

Inscription is a profession practised by Scribes. At its core, Inscription involves using herbs to create glyphs of magical power, which enhance spells and items. The profession was originally advertised as new content for the Wrath of the Lich King expansion, but Blizzard have since advised that it will be available as of Patch 3.0 before WotLK is released.

What Scribes Do

Scribes create a number of scrolls, glyphs and other consumables that anyone can use. They make:

In addition, Scribes have several abilities only they can take advantage of:

  • Master’s Inscriptions; self-only shoulder enchants (similar to enchanter-only ring enchants or the new tailor-only spellthreads). These come in four varieties: Axe, Crag, Pinnacle and Storm.
  • Off-hand items; bind-on-pickup offhands, from low-level blues to level 77 epics.

How Glyphs Work

Every character has a ‘glyphs’ tab in their spellbook, which has slots for 6 glyphs – 3 minor and 3 greater. Glyphs created by Scribes are put in these slots, and will modify the character’s spells. Some glyphs currently require a Lexicon of Power to apply; it’s an in-game item like an alchemy lab or mana loom and there’s one in Dalaran in the Inscription trainer shop.

Minor glyphs give a minor or cosmetic effect, eg:

  • changes the visual effect of a spell
  • gives a small reduction in a spell’s mana cost
  • gives a buff spell increased duration

Major glyphs give a significant upgrade, eg:

  • increases chance to avoid interruption while casting
  • increases damage done by a spell

Learning Inscription

There are Inscription trainers in various cities of Azeroth, Outland and Northrend:
Neutral

  • Professor Palin, Magus Commerce Exchange, Dalaran

Alliance

  • Catarina Stanford, near The Stockade, Stormwind
  • Elise Brightletter, Great Forge, Ironforge
  • Feyden Darkin, Craftsmen’s Terrace, Darnassus
  • Thoth, Crystal Halls, The Exodar
  • Michael Schwan, Honor Hold, Hellfire Peninsula
  • Mindri Dinkles, Valgarde, Howling Fjord
  • Tink Brightbolt, Valiance Keep, Borean Tundra

Horde

  • Jo’mah, The Drag, Orgrimmar
  • Margaux Parchley, The Apothecarium, Undercity
  • Poshken Hardbinder, Pools of Vision, Thunder Bluff
  • Zantasia, Court of the Sun, Silvermoon City
  • Neferatti, Thrallmar, Hellfire Peninsula
  • Booker Kells, Vengeance Landing, Howling Fjord
  • Adelene Sunlance, Warsong Hold, Borean Tundra

Inscribers will also need an Inking Set and various kinds of blank parchment; these are sold by Inscription Supplies vendors. There’s one in Dalaran, Larana Drome, and other trainers should also be accompanied by them.

Milling

Milling is a subskill of Inscription, and a direct parallel of Jewelcrafting’s Prospecting. Inscribers learn Milling when they first train Inscription skill; it allows an inscriber to turn 5 herbs into raw materials for inks.

These raw materials are called “pigments”; different types of pigments are derived from milling different herbs. The first tier of herbs – Peacebloom, Silverleaf, and Earthroot – produce Alabaster Pigment. Other types of pigment (such as Dusky, Golden, and Emerald Pigment) are milled from higher tiers of herbs.

Milling each batch of herbs also has a chance to produce a rare pigment as well as the common one. For instance, milling 5 Briarthorn will produce 2 or 3 Dusky Pigment, and may also give one or more Verdant Pigments as well.

The rare pigments are used to make rarer inks, which are in turn used to make offhand items, tarot cards and the like. See the upcoming Levelling Guide for more details of recipes.

Milling herbs requires certain Inscription skill levels depending on the level of the herbs. Milling never gives Inscription skill, even at low levels.

Inscription Still, Still Not In

Inscription update for the day: it’s mostly still not implemented, so still no guide from me.

To be more accurate: a lot of recipes are now available from the trainer, from skill level 1 up to 400 at present. However, the materials for the recipes have not yet been tuned. Every glyph currently requires Moonglow Ink (made from Peacebloom, Silverleaf, Earthroot, or Mageroyal), one of each type of parchment (bought from Vendors), and one piece of Mageroyal. Obviously, 400-skill recipes aren’t going to require a level 10 herb, so clearly they’re placeholders until the correct list of mats is implemented. So, there’s no point in creating a powerlevelling guide just yet.

Update: Druid glyphs appear to have the correct mats requirements. However, it’s clear that Inscription is still very unfinished, and any powerlevelling guide would be premature and inaccurate.

Also, note that the Glyphs pane of the spellbook now has three slots for Major Glyphs and three for Minor Glyphs; it looks like the model of two Major, two Minor and two Lesser has been abandoned.